Difference between revisions of "Processing Introduction"
Line 204: | Line 204: | ||
− | '''in Processing:''' | + | ==='''in Processing:'''=== |
+ | ====Print the value in Processing==== | ||
+ | <syntaxhighlight lang="java" line='line'> | ||
+ | import processing.serial.Serial; | ||
+ | //select serial port and set bauds rate | ||
+ | static final int PORT_INDEX=6,BAUDS=9600; | ||
+ | // create an array, a list of data will be used to store values from snesors. | ||
+ | int[] vals= {}; | ||
+ | |||
+ | void setup(){ | ||
+ | noLoop(); | ||
+ | frameRate(20); | ||
+ | final String[] ports = Serial.list(); | ||
+ | printArray(ports); | ||
+ | new Serial(this, ports[PORT_INDEX], BAUDS).bufferUntil(ENTER); | ||
+ | |||
+ | |||
+ | } | ||
+ | |||
+ | void draw(){ | ||
+ | |||
+ | print("x="); | ||
+ | println(vals[0]); | ||
+ | print("Y="); | ||
+ | println(vals[1]); | ||
+ | print("Button="); | ||
+ | println(vals[2]); | ||
+ | |||
+ | } | ||
+ | |||
+ | } | ||
+ | |||
+ | void serialEvent(final Serial s) { | ||
+ | vals = int(splitTokens(s.readString())); | ||
+ | redraw = true; | ||
+ | } | ||
+ | |||
+ | </syntaxhighlight> | ||
+ | |||
+ | ====Add the lines back in the code==== | ||
<syntaxhighlight lang="java" line='line'> | <syntaxhighlight lang="java" line='line'> | ||
import processing.serial.Serial; | import processing.serial.Serial; |
Revision as of 16:04, 13 April 2021
Processing
Say Hello
setup()
only run once.
draw()
will continuously repeat the action inside of the {}
1void setup(){
2size(400,400);
3println("Hello!Nan");
4
5}
6void draw(){
7println("welcome to interaction station!");
8}
copy-paste the code above and observe the message from the console.
Now, let's try to draw something
1void setup(){
2size(400,400);
3//println("hello!Nan");
4background(30,50,80);
5
6}
7void draw(){
8//println("welcome to nteraction station!");
9//RGB Value
10stroke(30,150,140);
11line(width/2, height/2, mouseX, mouseY);
12}
Sketch --> Run
Sketch --> Tweak
Sketch --> Present
Full screen!
1void setup(){
2//size(400,400);
3//println("hello!Nan");
4fullScreen();
5background(30,50,80);
6
7}
8void draw(){
9//println("welcome to nteraction station!");
10//RGB Value
11stroke(30,150,140);
12line(width/2, height/2, mouseX, mouseY);
13}
draw
1void setup(){
2//size(400,400);
3//println("hello!Nan");
4fullScreen();
5background(30,50,80);
6
7}
8void draw(){
9//println("welcome to interaction station!");
10//RGB Value
11noStroke();
12fill(0,200,0);
13
14ellipse(width/2,height/2,150,150);
15stroke(30,150,140);
16strokeWeight(2);
17line(width/2, height/2, mouseX, mouseY);
18println("mouseX:",mouseX);
19println("mouseY:",mouseY);
20if(mousePressed){
21background(30,50,80);
22}
23}
Communication with Arduino
there are two ways to get processing sketches communicating with microcontrollers.
1. the first one is to use the microcontroller as an HID (Human Interface Device), like a mouse or keyboard.
in this case, we only need to change some code in Arduino IDE.
now. we will use the X and Y values from the motion sensor on CPX to control the position of the nouse.
and left button on CPX to work as mouse left click.
1#include "Mouse.h"
2#include <Adafruit_CircuitPlayground.h>
3float X, Y, Z;
4//int leftButton;
5bool mouseIsActive = false;
6int slideSwitch;
7
8void setup() {
9 // put your setup code here, to run once:
10 CircuitPlayground.begin();
11 Mouse.begin();
12}
13
14void loop() {
15 //read slide switch from cpx.
16 slideSwitch = CircuitPlayground.slideSwitch();
17 // if the switch is on the CPX mouse is active,
18 if(slideSwitch ==HIGH){
19 mouseIsActive=true;
20 }else{
21 //if the slide switch is off, the cpx mouse will be off
22 mouseIsActive=false;
23 }
24
25 //read the leftButton from cpx
26 int leftButton = CircuitPlayground.leftButton();
27 //x and y position from motion sensor
28 X = CircuitPlayground.motionX();
29 Y = CircuitPlayground.motionY();
30
31 //int xReading=map(x,-1,1,0,100);
32 // if the mouse control state is active, move the mouse with motion sensor X and Y value.
33 if (mouseIsActive) {
34 Mouse.move(X*2, Y*2, 0);
35 }
36
37 // if the mouse is not pressed, press it:
38 if (leftButton==HIGH){
39 if (!Mouse.isPressed(MOUSE_LEFT)) {
40 Mouse.press(MOUSE_LEFT);
41 }
42 }else{ // else the mouse button is not pressed:
43 if (Mouse.isPressed(MOUSE_LEFT)) {
44 Mouse.release(MOUSE_LEFT);
45 }
46 }
47 delay(5);
48}
2. however, sometimes, you want to send data directly from a microcontroller to processing.
in this case, we need to do write few lines of code in both Arduino and processing.
in Arduino IDE:
1#include <Adafruit_CircuitPlayground.h>
2float X, Y, Z;
3void setup() {
4 Serial.begin(9600);
5 CircuitPlayground.begin();
6}
7
8void loop() {
9
10 int leftButton = CircuitPlayground.leftButton();
11 X = CircuitPlayground.motionX();
12 Y = CircuitPlayground.motionY();
13 Z = CircuitPlayground.motionZ();
14 int xVal=map(X,-9,10,0,1920);
15 int yVal=map(Y,-9,10,0,1080);
16
17 Serial.print(xVal);
18 Serial.write('\t');
19 Serial.print(yVal);
20 Serial.write('\t');
21 Serial.println(leftButton);
22
23 delay(10);
24
25}
in Processing:
Print the value in Processing
1import processing.serial.Serial;
2//select serial port and set bauds rate
3static final int PORT_INDEX=6,BAUDS=9600;
4// create an array, a list of data will be used to store values from snesors.
5int[] vals= {};
6
7void setup(){
8 noLoop();
9 frameRate(20);
10 final String[] ports = Serial.list();
11 printArray(ports);
12 new Serial(this, ports[PORT_INDEX], BAUDS).bufferUntil(ENTER);
13
14
15}
16
17void draw(){
18
19 print("x=");
20 println(vals[0]);
21 print("Y=");
22 println(vals[1]);
23 print("Button=");
24 println(vals[2]);
25
26 }
27
28 }
29
30void serialEvent(final Serial s) {
31 vals = int(splitTokens(s.readString()));
32 redraw = true;
33}
Add the lines back in the code
1import processing.serial.Serial;
2static final int PORT_INDEX=6,BAUDS=9600;
3int[] vals= {};
4
5void setup(){
6 noLoop();
7 frameRate(20);
8 final String[] ports = Serial.list();
9 printArray(ports);
10 new Serial(this, ports[PORT_INDEX], BAUDS).bufferUntil(ENTER);
11
12 fullScreen();
13 background(30,50,130);
14}
15
16void draw(){
17
18 /* print("x=");
19 println(vals[0]);
20 print("Y=");
21 println(vals[1]);
22 print("Button=");
23 println(vals[2]); */
24
25 noStroke();
26 fill(255,255,0);
27 ellipse(width/2,height/2,150,150);
28 stroke(30,170,160);
29 strokeWeight(4);
30 line(width/2, height/2, vals[0], vals[1]);
31 if(vals[2]==1){
32 background(30,50,130);
33 }
34
35 }
36
37void serialEvent(final Serial s) {
38 vals = int(splitTokens(s.readString()));
39 redraw = true;
40}
draw a image
Image sequence:
1int numImages = 115; // total number of images
2int startNumImage = 1; // first number in sequence
3
4PImage[] images = new PImage[numImages]; // the images will be stored in this list
5
6// setup is executed once, when the program started
7void setup() {
8
9 // size of the window
10 //size(400,400);// use size "(displayWidth, displayHeight)" for fullscreen
11 size(displayWidth, displayHeight);
12
13 // load the image sequence
14 loadImageSequence();
15}
16
17// draw is repeatedly executed, as fast as possible, or according to frameRate setting
18void draw() {
19 background(0); // draw a black background
20
21 // map x position to an image in the sequence
22 int imgInSeq = (int)map(mouseX, 0, width, 0, numImages - 1); // map center of mass to image in sequence
23
24
25 // draw the image scaled and stretched to the window size
26 image(images[imgInSeq], 0, 0, width, height);
27}
28
29// load the image sequence
30void loadImageSequence() {
31 String filename = "";
32
33 for (int i = 0; i < numImages; i++) {
34 // STUDENT: adjust how the filename is being generated to fit the naming of your files
35 filename = "headtrack/img__" +nf(startNumImage + i, 3) + ".jpg";
36 images[i] = loadImage(filename);
37 }
38}
GIF frame extractor: