Arduino Behind the Scenes

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In the Arduino Introduction you could read that Arduino is in principle an attempt to make physical computing easier accessible for the average user. It did this by creating a hardware platform (development board) based on the Atmel AVR 8- and 32-bit family of μControllers. You also got introduced to the Wiring language framework Arduino implemented for their hardware platforms.

When we advance in our explorations at some point it is important to realise that making things easier usually means making compromises on other levels. In case of the Arduino and Wiring language framework this specifically means we compromise memory space and execution speed for ease of programming. In many cases this is perfectly fine but there are certain situations where it is important to understand these compromises and their ways around it (on the compromise of ease of use).