Difference between revisions of "Arduino Programming Fundamentals"

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   // move the cursor to the next line
 
   // move the cursor to the next line
 
   Serial.println("");
 
   Serial.println("");
 +
}
 +
</syntaxhighlight>
 +
 +
<br>
 +
let's try it with our usual Hello World blink
 +
 +
<syntaxhighlight lang=c style="border:3px dashed pink">
 +
 +
 +
  pinMode(13, OUTPUT);
 +
}
 +
 +
// the loop function runs over and over again forever
 +
void loop() {
 +
  blinkLed();
 +
}
 +
 +
void blinkLed() {
 +
  digitalWrite(13, HIGH);  // turn the LED on (HIGH is the voltage level)
 +
  delay(1000);              // wait for a second
 +
  digitalWrite(13, LOW);    // turn the LED off by making the voltage LOW
 +
  delay(1000);              // wait for a second
 +
}
 +
</syntaxhighlight>
 +
 +
<br>
 +
now we can reuse the function multiple times
 +
<br>
 +
 +
In this example, we’ll add a parameter to the function to allow the function to vary the speed of the blink
 +
<br>
 +
 +
<syntaxhighlight lang=c style="border:3px dashed pink">
 +
 +
void setup() {
 +
  // initialize digital pin 13 as an output.
 +
  pinMode(13, OUTPUT);
 +
}
 +
 +
// the loop function runs over and over again forever
 +
void loop() {
 +
  blinkLed(200);
 +
}
 +
 +
void blinkLed(int delayTime) {
 +
  digitalWrite(13, HIGH);  // turn the LED on (HIGH is the voltage level)
 +
  delay(delayTime);              // wait for a second
 +
  digitalWrite(13, LOW);    // turn the LED off by making the voltage LOW
 +
  delay(delayTime);              // wait for a second
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 04:38, 3 December 2018

Functions

In computer science, a subroutine or subprogram (also called procedure, method, function, or routine) is a portion of code within a larger program, which performs a specific task and is relatively independent of the remaining code.
A function is a way for programmers to reuse code without having to rewrite it, this is time saving, and often makes code more readable.
what we need to have a function:
1) each function must have a unique name
2) the function name is followed by parentheses()
3) functions have a return type, e.g. void
4) the body of a function is enclosed in opening and closing braces {}


Lets do a very simple example to see how it works

void setup() {
  Serial.begin(9600);
  
  DashedLine(); //here we are calling the function
  Serial.println("| BONJOUR |");
  DashedLine(); //here we call it again
}

void loop() {
}

void DashedLine() //here is where we create the function
{
  Serial.println("----------------");
}

Passing a value to a function

and a bit of for loop

void setup() {

  Serial.begin(9600);
  
  // draw the menu box
  DashedLine(24);
  Serial.println("| Program Options Menu |");
  DashedLine(24);
}

void loop() {
}
//a function needs to be able to accept an integer value that is passed to it, 
//the variable type and the name of the variable 
//are inserted between the opening an closing parentheses after the function name

void DashedLine(int len) 
{
  int i;
  
  // draw the line
  //The body of the sketch uses the len variable in a for loop 
  //to print out the correct number of dashes that make up the dashed line of the menu box
  for (i = 0; i < len; i++) {
    Serial.print("-");
  }
  // move the cursor to the next line
  Serial.println("");
}


let's try it with our usual Hello World blink

  pinMode(13, OUTPUT);
}
 
// the loop function runs over and over again forever
void loop() {
  blinkLed();
}
 
void blinkLed() {
  digitalWrite(13, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(1000);              // wait for a second
  digitalWrite(13, LOW);    // turn the LED off by making the voltage LOW
  delay(1000);              // wait for a second
}


now we can reuse the function multiple times

In this example, we’ll add a parameter to the function to allow the function to vary the speed of the blink

void setup() {
  // initialize digital pin 13 as an output.
  pinMode(13, OUTPUT);
}
 
// the loop function runs over and over again forever
void loop() {
  blinkLed(200);
}
 
void blinkLed(int delayTime) {
  digitalWrite(13, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(delayTime);              // wait for a second
  digitalWrite(13, LOW);    // turn the LED off by making the voltage LOW
  delay(delayTime);              // wait for a second
}

Arrays and the for loop

Beyond the delay()

A Scheduler

A scheduler is like writing down a list of when you are going to do something and a state machine is like keeping a record of how far through a task you have got.

If you use the function delay(1000) then the processor goes away and does nothing for one second. We say this delay() is a blocking function, that is it blocks further activity in the program. So in order for our code to do something whilst waiting for the delay time to expire, what we need is a scheduler, something that will call a specific task at a specific time. There are several ways to do this but this is perhaps the simplest.

A State Machine

A ‘state’ is the condition of a thing at a specific time. Something that can accomplish tasks and that utilizes states at its core is a state machine. They are also known as Finite State Machines (FSM), meaning that we know all possible states of the thing. The key to the state machine is the concept of time and history. The state of the machine is evaluated periodically. Each time it is evaluated, a new state is chosen (which could be the same state again), and the output is presented.