Case Study 01: Magnetic Dreams / The Walkman

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The digital realm is an avant-garde to the extent that it is driven by perpetual innovation and perpetual destruction. The built-in obsolescence of digital culture, the endless trashing of last year’s model, the spendthrift throwing away of batteries and mobile phones and monitors and mice . . . and all the heavy metals, all the toxins, sent off to some god-forsaken Chinese recycling village . . . that is the digital avant-garde.

Sean Cubitt interviewed by Simon Mills, Framed, online at < sean-cubitt>


Magnetic Tape as Rebel media

Short history of magnetic tape

The audio cassette

The walkman and the end of the boombox

Anatomy of the Walkman