Difference between revisions of "Energy for Designers"

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==Energy for Designers intro==
  
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Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster.
  
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What is energy?
  
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Big energy for heating houses, cities.
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Small energy for your own gadgets and hacks and smart textiles, or charging your smart phones.
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Nano energy, from plants, algae, bacteria.
  
  ==Energy for Designers intro==
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  ==Week 1 - Day 1==
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A dutch windmill in action [https://www.flickr.com/photos/contrechoc/46761806491/in/dateposted/]
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How the people in the Middle Ages managed to lift stones to make cathedrals
  
Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster.
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My toy steam engine is running on a blower [https://www.flickr.com/photos/contrechoc/45895540705/in/dateposted/]
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Potato power
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Getting energy out of ice and my hand - energy harvesting with a Peltier element
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Solar cells of course.
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Hand crank devices
  
==Week 1 - Day 1==
 
A dutch windmill.
 
How the people in the Middle Ages managed to lift stones to make cathedrals
 
My toy steam engine is running on a blower.
 
Potatoes.
 
Getting energy out of ice and my hand.
 
 
  ==Week 1 - Day 2==
 
  ==Week 1 - Day 2==
 
Technical day:
 
Technical day:
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Chinese gadget
 
Chinese gadget
 
Joule Thief
 
Joule Thief
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  ==Week 1 - Day 3==
 
  ==Week 1 - Day 3==
 
Starting your own assignment considerations
 
Starting your own assignment considerations
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Intro microcontrollers
 
Intro microcontrollers
 
Adding sensors to a microcontroller
 
Adding sensors to a microcontroller
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  ==Week 2 - Day 2==
 
  ==Week 2 - Day 2==
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Working on your own
 
  ==Week 2 - Day 3==
 
  ==Week 2 - Day 3==
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Tutoring
 
  ==Week 2 - Day 4==
 
  ==Week 2 - Day 4==
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Working on your own
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Finishing, testing
 
  ==Week 2 - Day 5==
 
  ==Week 2 - Day 5==
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Presentation day!

Revision as of 21:47, 25 January 2019

Energy for Designers intro

Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster.

What is energy?

Big energy for heating houses, cities. Small energy for your own gadgets and hacks and smart textiles, or charging your smart phones. Nano energy, from plants, algae, bacteria.

==Week 1 - Day 1==

A dutch windmill in action [1] How the people in the Middle Ages managed to lift stones to make cathedrals

My toy steam engine is running on a blower [2] Potato power Getting energy out of ice and my hand - energy harvesting with a Peltier element Solar cells of course. Hand crank devices

==Week 1 - Day 2==

Technical day: Soldering Paper Generator - show Chinese gadget Joule Thief

==Week 1 - Day 3==

Starting your own assignment considerations Making the paper generator Finishing the Joule Thief

==Week 1 - Day 4==

Working on your own

==Week 1 - Day 5==

Working on your own

==Week 2 - Day 1==

Tutoring Intro microcontrollers Adding sensors to a microcontroller

==Week 2 - Day 2==

Working on your own

==Week 2 - Day 3==

Tutoring

==Week 2 - Day 4==

Working on your own Finishing, testing

==Week 2 - Day 5==

Presentation day!