https://interactionstation.wdka.hro.nl/mediawiki/index.php?title=Info_%26_Planning&feed=atom&action=historyInfo & Planning - Revision history2024-03-29T09:33:36ZRevision history for this page on the wikiMediaWiki 1.35.7https://interactionstation.wdka.hro.nl/mediawiki/index.php?title=Info_%26_Planning&diff=9130&oldid=prevAnnasa at 10:25, 21 November 20222022-11-21T10:25:19Z<p></p>
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</table>Annasahttps://interactionstation.wdka.hro.nl/mediawiki/index.php?title=Info_%26_Planning&diff=4073&oldid=prevOyo: Created page with " =RE-MAKEUSEMIX and more REs= Media archaeology has been known for its innovative work in excavating repressed, forgotten or past media technologies in order to understand t..."2019-09-02T01:35:39Z<p>Created page with " =RE-MAKEUSEMIX and more REs= Media archaeology has been known for its innovative work in excavating repressed, forgotten or past media technologies in order to understand t..."</p>
<p><b>New page</b></p><div><br />
<br />
=RE-MAKEUSEMIX and more REs=<br />
<br />
Media archaeology has been known for its innovative work in excavating repressed, forgotten or past media technologies in<br />
order to understand the contemporary technological audiovisual culture in alternative ways.<br />
However, we extend media archaeology into an artistic method close to Do-It-Yourself (DIY) culture, circuit bending, hardware hacking and other exercises that are closely related to the political economy of information technology. Media in its various layers embodies memory: not only human memory, but also the memory of things, of objects, of chemicals and of circuits.<br />
<br><br />
<br><br />
A course in physical tinkering, in the context of Rebel Media. We will be investigating Media Archaeological artifacts that have been lost, neglected, or obscured. We will de- and RE-construct technology into critical agents of protest, celebrations (or warnings) of what-could-be-to-come, or simply provide a new way of experiencing the familiar.<br />
<br><br />
<br />
Media Archaeology has a rigorous challenge, a contemporary challenge to counterbalance this nostalgic archaeological idea what is archaeology a (code oriented) more critical resistance to the archaeological metaphor becomes almost obligatory.<br />
<br />
'''Students work in groups of 3.<br />
'''<br />
'''A final project prototype and documentation of process and final result are the deliverable. '''<br />
<br />
=Planning=<br />
<br><br />
==WEEK 1 / RE-INTRO==<br />
The focus of our attention will be the topic of Rebel Media, in the context of what is referred to as Media Archaeology.<br />
We will attempt to understand new and emerging media through close examination of the past, and especially through critical scrutiny of dominant narratives of popular media.<br />
In that context we will discuss what we can see as Rebel media, through the appearance and dissemination of rapid and cheap RE-productions, hence copying.<br />
Form teams with varied technical and conceptual knowledge and approaches.<br />
<br><br />
==WEEK 2 / MAGNETIC==<br />
We will focus on the cultural and critical uses of magnetic tape technologies.<br />
How obsolete is obsolete media? What is the critical potential of obsolescence?<br />
Our main case study will be the walkman.<br />
Practical: tinkering with electronics, Arduino knowledge Re-boot<br />
<br />
==WEEK 3 / THE MP3 FILE==<br />
The introduction of the mp3 format is a significant moment in the history of RE-production. The mp3 lies at the center of important debates around<br />
intellectual property and file-sharing, but it is also a cultural artifact in its own right.<br />
We will be looking into compression and loss as well as secret messaging.<br />
Practical: tinkering with file formats via software<br />
<br />
==WEEK 4 / STORMING==<br />
After the short hands-on introductions to the above mentioned media, the teams will create prototypes which question, confuse, adapt, and/or extend an object and the way it is used. The teams can focus on one of the examined objects or choose another media archaeological object.<br />
This week we brainstorm and form ideas. Each team will propose 2 project ideas explained with a title and one sentence. In the end one idea will be turned into a prototype that will be shown in the final presentation.<br />
These prototypes can be critical agents of protest, celebrations (or warnings) of what-could-be-to-come, or simply provide a new way of experiencing the familiar.<br />
<br />
==WEEK 5==<br />
Hands-on Prototyping<br />
<br />
==WEEK 6==<br />
pRE-pREsentation of each group’s projects, peer feedback and final touches<br />
<br />
==WEEK 7 /PRESENTATION ==<br />
Presentation of final projects<br />
<br />
==REFERENCES:==<br />
to be added</div>Oyo