Difference between revisions of "Kinect Hacks"

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== Assignment 1 – Transformation ==
 
== Assignment 1 – Transformation ==
 +
=== Description ===
 
Pick a topic where a clear change / transformation occurs.<br>
 
Pick a topic where a clear change / transformation occurs.<br>
 
Make use of both conceptual and visual contrasts;<br>
 
Make use of both conceptual and visual contrasts;<br>
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Via an existing template (which can be customized per group), the image sequence is connected to the Kinect. The transformation happens by body movements of the user.
 
Via an existing template (which can be customized per group), the image sequence is connected to the Kinect. The transformation happens by body movements of the user.
  
 +
=== planning ===
 
Duration 3 weeks:
 
Duration 3 weeks:
 
* week 1: Introduction Kinect. (connecting, drivers, plugins, scripting) + discussing the assignment
 
* week 1: Introduction Kinect. (connecting, drivers, plugins, scripting) + discussing the assignment
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* week 3: presentation prototype
 
* week 3: presentation prototype
  
''References:''<br>
+
=== References ===
 
[http://www.kinecthacks.com/ kinecthacks] <br>
 
[http://www.kinecthacks.com/ kinecthacks] <br>
 
[http://vimeo.com/18499643 Interactive Display Window Concept]<br>
 
[http://vimeo.com/18499643 Interactive Display Window Concept]<br>
 
[http://vimeo.com/60156741 Nike Selfridges]<br>
 
[http://vimeo.com/60156741 Nike Selfridges]<br>
  
''Learning Objectives'':
+
=== 'Learning Objectives' ===
 
* The student is able to create a physical interfase with use of the Kinect.  
 
* The student is able to create a physical interfase with use of the Kinect.  
 
* The student can visualize a conceptual transformation in the form of an image sequence.
 
* The student can visualize a conceptual transformation in the form of an image sequence.
  
''Assessment criteria'':
+
=== Assessment criteria ===
 
* Conceptual development and research on the theme of 'transformation'.  
 
* Conceptual development and research on the theme of 'transformation'.  
 
* Technical skills and realization of the prototype with the Kinect.  
 
* Technical skills and realization of the prototype with the Kinect.  
Line 48: Line 50:
 
* Collaboration; being able to make an active contribution, meet deliverables, take responsibility.
 
* Collaboration; being able to make an active contribution, meet deliverables, take responsibility.
  
''Weighting assignment: 50% of total point''
+
=== Weighting assignment===
 +
50% of total score
  
 
== Assignment 2 - non linear storytelling ==
 
== Assignment 2 - non linear storytelling ==
 
+
=== Description ===
 
Video is often presented in a linear fashion. In this assignment you create a nonlinear interactive video / animation. On the basis of the movements of  
 
Video is often presented in a linear fashion. In this assignment you create a nonlinear interactive video / animation. On the basis of the movements of  
 
the user different scenes are triggered. Within this video you make use of video loops.  
 
the user different scenes are triggered. Within this video you make use of video loops.  
 
The topic for this video is "new / artificial nature '.
 
The topic for this video is "new / artificial nature '.
  
''References new nature:''<br>
+
=== References ===
 +
"References new nature:''<br>
 
[http://www.nextnature.net/ Next Nature]<br>
 
[http://www.nextnature.net/ Next Nature]<br>
 
[http://www.studioroosegaarde.net/ Studio Daan Roosegaarde]<br>
 
[http://www.studioroosegaarde.net/ Studio Daan Roosegaarde]<br>
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[http://www.selfcontrolfreak.com Selfcontrolfreak]<br>
 
[http://www.selfcontrolfreak.com Selfcontrolfreak]<br>
  
 +
=== Planning ===
 
''Duration 4 weeks:''
 
''Duration 4 weeks:''
 
* week 1: Introduction non-linear storytelling + explanation assignment
 
* week 1: Introduction non-linear storytelling + explanation assignment
Line 70: Line 75:
 
* week 4: final presentation prototype
 
* week 4: final presentation prototype
  
"Learning Objectives:"
+
=== Learning Objectives ===
 
* The student can use / apply the kinect in his or her own work.  
 
* The student can use / apply the kinect in his or her own work.  
 
* The student is able to use video in a non linear fashion and tell a story.
 
* The student is able to use video in a non linear fashion and tell a story.
  
"Assessment criteria:"
+
=== Assessment criteria ===
 
* Conceptual development and research on the theme "new / artificial nature '.  
 
* Conceptual development and research on the theme "new / artificial nature '.  
 
* Technical skills and realization of the prototype with the Kinect.  
 
* Technical skills and realization of the prototype with the Kinect.  
 
* Collaboration; being able to make an active contribution, meet deliverables, take responsibility.
 
* Collaboration; being able to make an active contribution, meet deliverables, take responsibility.
  
"Weighting assignment:: 50% van total point"
+
=== Weighting assignment ===
 +
50% van total score"
  
 
==Self-reflection==  
 
==Self-reflection==  

Revision as of 11:32, 23 May 2014

Elective - Kinect Hacks

1 quarter / 8 weeks / 2 hours per week

Teachers

Olivier Otten
Brigit Lichtenegger

Format

Students work in groups of max. 5 people.

For each assignment the group delivers:

  • Textual description of the the concept (+/- 1 A4)
  • Visual research, sketches
  • Cast, who is responsibale for what?
  • Short video registration of the prototype / end result (each group is responsible for filming and editings of their finished works)

The documentations described above is required to be assessed.

Assignment 1 – Transformation

Description

Pick a topic where a clear change / transformation occurs.
Make use of both conceptual and visual contrasts;
conceptual: poor/rich, left/right (political), village/city.
visual: black/white, small/big, hard/soft.

On the basis of the chosen topic, you make a visualization per group in the form of an image sequence. This sequence can be; photographed, filmed, drawn, etc.

Via an existing template (which can be customized per group), the image sequence is connected to the Kinect. The transformation happens by body movements of the user.

planning

Duration 3 weeks:

  • week 1: Introduction Kinect. (connecting, drivers, plugins, scripting) + discussing the assignment
  • week 2: conceptdevelopments / create prototype
  • week 3: presentation prototype

References

kinecthacks
Interactive Display Window Concept
Nike Selfridges

'Learning Objectives'

  • The student is able to create a physical interfase with use of the Kinect.
  • The student can visualize a conceptual transformation in the form of an image sequence.

Assessment criteria

  • Conceptual development and research on the theme of 'transformation'.
  • Technical skills and realization of the prototype with the Kinect.
  • Personal development, be able to develop new insights.
  • Collaboration; being able to make an active contribution, meet deliverables, take responsibility.

Weighting assignment

50% of total score

Assignment 2 - non linear storytelling

Description

Video is often presented in a linear fashion. In this assignment you create a nonlinear interactive video / animation. On the basis of the movements of the user different scenes are triggered. Within this video you make use of video loops. The topic for this video is "new / artificial nature '.

References

"References new nature:
Next Nature
Studio Daan Roosegaarde

References interactive video:
Rafaël Rozendaal
Selfcontrolfreak

Planning

Duration 4 weeks:

  • week 1: Introduction non-linear storytelling + explanation assignment
  • week 2: conceptdevelopment / make prototype
  • week 3: develop prototype: presentation prototype
  • week 4: final presentation prototype

Learning Objectives

  • The student can use / apply the kinect in his or her own work.
  • The student is able to use video in a non linear fashion and tell a story.

Assessment criteria

  • Conceptual development and research on the theme "new / artificial nature '.
  • Technical skills and realization of the prototype with the Kinect.
  • Collaboration; being able to make an active contribution, meet deliverables, take responsibility.

Weighting assignment

50% van total score"

Self-reflection

Each student delivers a selfreflection based on the 2 assignments in which his or her contribution within the group becomes clear. Next to that analyse the process, and take into account what went well or less well, ie where you personally could benefit from a continued effort. You have the option to deliver your selfreflection in the form of a written pdf, or a short video.