Difference between revisions of "Processing Introduction"

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=Processing=
 
=Processing=
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[[file:Processing 3 logo.png|400px]]
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Processing is a free graphical library and integrated development environment built for the electronic arts, new media art,
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and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.
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Currently, Processing uses the Java language, p5.js (JavaScript), and Processing.py (Python).
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https://processing.org/download/
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==Say Hello==
 
==Say Hello==
  

Revision as of 15:29, 17 April 2021

Processing

Processing 3 logo.png

Processing is a free graphical library and integrated development environment built for the electronic arts, new media art,

and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.

Currently, Processing uses the Java language, p5.js (JavaScript), and Processing.py (Python).


https://processing.org/download/


Say Hello

setup()

only run once.

draw()

will continuously repeat the action inside of the {}


1void setup(){
2size(400,400);
3println("Hello!Nan");
4
5}
6void draw(){
7println("welcome to interaction station!");
8}

copy-paste the code above and observe the message from the console.


Now, let's try to draw something

 1void setup(){
 2size(400,400);
 3//println("hello!Nan");
 4background(30,50,80);
 5
 6}
 7void draw(){
 8//println("welcome to nteraction station!");
 9//RGB Value
10stroke(30,150,140);
11line(width/2, height/2, mouseX, mouseY);
12}


Sketch --> Run

Sketch --> Tweak

Sketch --> Present


Full screen!

 1void setup(){
 2//size(400,400);
 3//println("hello!Nan");
 4fullScreen();
 5background(30,50,80);
 6
 7}
 8void draw(){
 9//println("welcome to nteraction station!");
10//RGB Value
11stroke(30,150,140);
12line(width/2, height/2, mouseX, mouseY);
13}

draw

 1void setup(){
 2//size(400,400);
 3//println("hello!Nan");
 4fullScreen();
 5background(30,50,80);
 6 
 7}
 8void draw(){
 9//println("welcome to interaction station!");
10//RGB Value
11noStroke();
12fill(0,200,0);
13
14ellipse(width/2,height/2,150,150);
15stroke(30,150,140);
16strokeWeight(2);
17line(width/2, height/2, mouseX, mouseY);
18println("mouseX:",mouseX);
19println("mouseY:",mouseY);
20if(mousePressed){
21background(30,50,80);
22}
23}

Communication with Arduino

there are two ways to get processing sketches communicating with microcontrollers.

1. the first one is to use the microcontroller as an HID (Human Interface Device), like a mouse or keyboard.


in this case, we only need to change some code in Arduino IDE.

now. we will use the X and Y values from the motion sensor on CPX to control the position of the nouse.

and left button on CPX to work as mouse left click.


 1#include "Mouse.h"
 2#include <Adafruit_CircuitPlayground.h>
 3float X, Y, Z;
 4//int leftButton;
 5bool mouseIsActive = false; 
 6int slideSwitch;
 7
 8void setup() {
 9  // put your setup code here, to run once:
10  CircuitPlayground.begin();
11  Mouse.begin();
12}
13
14void loop() {
15  //read slide switch from cpx.
16  slideSwitch = CircuitPlayground.slideSwitch();
17  // if the switch is on the CPX mouse is active, 
18  if(slideSwitch ==HIGH){
19    mouseIsActive=true;
20    }else{
21      //if the slide switch is off, the cpx mouse will be off
22      mouseIsActive=false;
23      }
24
25  //read the leftButton from cpx
26  int leftButton = CircuitPlayground.leftButton();
27  //x and y position from motion sensor
28  X = CircuitPlayground.motionX();
29  Y = CircuitPlayground.motionY();
30
31  //int xReading=map(x,-1,1,0,100);
32   // if the mouse control state is active, move the mouse with motion sensor X and Y value.
33  if (mouseIsActive) {
34    Mouse.move(X*2, Y*2, 0);
35  }
36
37 // if the mouse is not pressed, press it:
38  if (leftButton==HIGH){
39    if (!Mouse.isPressed(MOUSE_LEFT)) {
40      Mouse.press(MOUSE_LEFT);
41     }
42    }else{  // else the mouse button is not pressed:
43      if (Mouse.isPressed(MOUSE_LEFT)) {
44      Mouse.release(MOUSE_LEFT);
45    }
46      }
47  delay(5);
48}

2. however, sometimes, you want to send data directly from a microcontroller to processing.

in this case, we need to do write few lines of code in both Arduino and processing.

in Arduino IDE:

 1#include <Adafruit_CircuitPlayground.h>
 2float X, Y, Z;
 3void setup() {
 4 Serial.begin(9600);
 5 CircuitPlayground.begin();
 6}
 7
 8void loop() {
 9
10  int leftButton = CircuitPlayground.leftButton();
11  X = CircuitPlayground.motionX();
12  Y = CircuitPlayground.motionY();
13  Z = CircuitPlayground.motionZ();
14  int xVal=map(X,-9,10,0,1920);
15  int yVal=map(Y,-9,10,0,1080);
16
17  Serial.print(xVal);
18  Serial.write('\t');
19  Serial.print(yVal);
20  Serial.write('\t');
21  Serial.println(leftButton);
22  
23  delay(10);
24
25}


in Processing:

Print the value in Processing

 1import processing.serial.Serial;
 2//select serial port and set bauds rate
 3static final int PORT_INDEX=6,BAUDS=9600;
 4// create an array, a list of data will be used to store values from snesors.
 5int[] vals= {};
 6
 7void setup(){
 8  noLoop();
 9  frameRate(20);
10  final String[] ports = Serial.list();
11  printArray(ports);
12  new Serial(this, ports[PORT_INDEX], BAUDS).bufferUntil(ENTER);
13
14  
15}
16
17void draw(){
18
19   print("x=");
20   println(vals[0]); 
21   print("Y=");
22   println(vals[1]); 
23   print("Button=");
24   println(vals[2]); 
25
26    }
27 
28void serialEvent(final Serial s) {
29  vals = int(splitTokens(s.readString()));
30  redraw = true;
31}

Add the lines back in the code

 1import processing.serial.Serial;
 2static final int PORT_INDEX=6,BAUDS=9600;
 3int[] vals= {};
 4
 5void setup(){
 6  noLoop();
 7  frameRate(20);
 8  final String[] ports = Serial.list();
 9  printArray(ports);
10  new Serial(this, ports[PORT_INDEX], BAUDS).bufferUntil(ENTER);
11
12  fullScreen();
13  background(30,50,130);
14}
15
16void draw(){
17
18  /* print("x=");
19   println(vals[0]); 
20   print("Y=");
21   println(vals[1]); 
22   print("Button=");
23   println(vals[2]); */
24
25    noStroke();
26    fill(255,255,0);    
27    ellipse(width/2,height/2,150,150);
28    stroke(30,170,160);
29    strokeWeight(4);
30    line(width/2, height/2, vals[0], vals[1]);
31    if(vals[2]==1){
32    background(30,50,130);
33    }
34
35 }
36 
37void serialEvent(final Serial s) {
38  vals = int(splitTokens(s.readString()));
39  redraw = true;
40}

draw a image

Image sequence:

 1int numImages = 115; // total number of images
 2int startNumImage = 1; // first number in sequence
 3
 4PImage[] images = new PImage[numImages]; // the images will be stored in this list
 5
 6// setup is executed once, when the program started
 7void setup() {
 8
 9  // size of the window
10  //size(400,400);// use size "(displayWidth, displayHeight)" for fullscreen  
11  size(displayWidth, displayHeight);
12
13  // load the image sequence
14  loadImageSequence();
15}
16
17// draw is repeatedly executed, as fast as possible, or according to frameRate setting
18void draw() {
19  background(0); // draw a black background
20
21  // map x position to an image in the sequence
22  int imgInSeq = (int)map(mouseX, 0, width, 0, numImages - 1); // map center of mass to image in sequence
23
24
25  // draw the image scaled and stretched to the window size
26  image(images[imgInSeq], 0, 0, width, height);
27}
28
29// load the image sequence
30void loadImageSequence() {
31  String filename = "";
32
33  for (int i = 0; i < numImages; i++) {
34    // STUDENT: adjust how the filename is being generated to fit the naming of your files
35    filename = "headtrack/img__" +nf(startNumImage + i, 3) + ".jpg";   
36    images[i] = loadImage(filename);
37  }
38}


GIF frame extractor:


https://ezgif.com/split