Research/Design Energy Harvesting Categories

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Intro: Categories of Design Projects using Energy Harvesting

Design projects about or with energy harvesting are abundant. For discussion it is needed to categorize and select a reduced number of examples. The categories chosen are closely related to the curriculum structure of the WdKA. The goal of this categorisation is to produce examples which will have a direct appeal for the student groups studying in these domains. This categorisation will be combined with two other ways of ordering these projects: ordering on the amount of energy involved and ordering on the way the energy is generated. These three orders will create a three dimensional possibility space.

Commercial Projects

  • Designers are involved in projects which want to generate commercially exploitable amounts of energy

Social Projects

Art - Autonomous Projects

Awareness projects

  • Designers are creating interesting game situations for children to gain intuition into energy

Research Projects

  • research Designers are investigating possibilities of energy harvesting in clothing and devices and probing the social consequences