Research/Design Energy Harvesting Categories
Revision as of 14:06, 13 May 2015 by Beam (talk | contribs) (→Categories of Design Projects using Energy Harvesting)
Intro: Categories of Design Projects using Energy Harvesting
Design projects about or with energy harvesting are abundant. For discussion it is needed to categorize and select a reduced number of examples. The categories chosen are closely related to the curriculum structure of the WdKA. The goal of this categorisation is to produce examples which will have a direct appeal for the student groups studying in these domains. This categorisation will be combined with two other ways of ordering these projects: ordering on the amount of energy involved and ordering on the way the energy is generated. These three orders will create a three dimensional possibility space.
Commercial Projects
- Designers are involved in projects which want to generate commercially exploitable amounts of energy
- for example: Solar Bike Road
Social Projects
- Designers are setting up many local small scale projects for example for people living in Africa
Art - Autonomous Projects
Awareness projects
- Designers are creating interesting game situations for children to gain intuition into energy
- for example: Energy Bugs
Research Projects
- research Designers are investigating possibilities of energy harvesting in clothing and devices and probing the social consequences