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  • ...o and video, which can be viewed on computer, smartphone or GearVR virtual reality headset. Gear 360 shoots in HD at 3840 x 1920 px, using F2.0 Dual Lenses. < [[Category:Virtual Reality]]
    603 bytes (96 words) - 21:09, 15 October 2019
  • ...6, S6 Edge and S6 Edge+, and is compatible with the Samsung GearVR virtual reality headset and the Gear 360 camera We have two S7 smartphones at the Interacti [[Category:Virtual Reality]]
    755 bytes (121 words) - 10:26, 29 November 2022
  • [[Category:Virtual Reality]]
    217 bytes (32 words) - 21:08, 15 October 2019
  • The Hololens is a Augmented reality (AR) Head mounted set that runs a mobile version of Windows 10. [https://developer.microsoft.com/en-us/windows/mixed-reality/unity_development_overview]
    609 bytes (84 words) - 21:08, 15 October 2019
  • [[Category:Virtual Reality]]
    263 bytes (36 words) - 10:31, 22 November 2022
  • ...eGO/using-samsung-s-gear-vr-headset-to-experience-your-3d-files-in-virtual-reality-afe2a1ebc22c GearVR] and [https://qrvr.io/ Google Cardboard], both of which [[Category:Virtual Reality]]
    459 bytes (61 words) - 16:07, 21 November 2022
  • |Virtual Reality Head Mounted Display with position tracking and controllers. |A virtual reality head-mounted display.
    5 KB (624 words) - 22:31, 23 October 2022
  • ...ality headset developed by Oculus VR. It is most commonly used for virtual reality gaming, simulations and spatial design. The Oculus Rift went through severa ...rcade.com/ The Rift Arcade] and [http://store.steampowered.com/app/382110/ Virtual Desktop].<br>
    3 KB (501 words) - 10:25, 21 November 2022
  • "The Samsung GearVR is a virtual reality headset developed by Samsung & Oculus that runs off a Samsung smartphone. It is typically used to view virtual reality games, videos & photos.GearVR is compatible with Samsung Galaxy devices (Ga
    2 KB (314 words) - 10:23, 29 November 2022
  • [[Category:Unity]][[Category:Virtual Reality]]
    404 bytes (55 words) - 12:17, 21 November 2022
  • ...ality headset developed by Oculus VR. It is most commonly used for virtual reality gaming, simulations and spatial design. The Oculus Rift went through severa ...rcade.com/ The Rift Arcade] and [http://store.steampowered.com/app/382110/ Virtual Desktop].<br>
    3 KB (521 words) - 11:49, 17 February 2021
  • ====Virtual Reality and Augmented reality====
    3 KB (446 words) - 11:49, 18 November 2022
  • ...tallations, live performances, generative art projects, games, and virtual reality experiences that leverage the power of human motion and spatial tracking. O ...in a variety of applications, such as 3D scanning, robotics, and augmented reality.
    2 KB (236 words) - 17:26, 17 February 2023
  • ...opments in the field of Virtual Reality have not only brought us fantastic Virtual Experiences, but also new tools for creating art. One of these tools is Qui ...students illustration and animation interested in the potential of Virtual Reality.
    4 KB (597 words) - 12:48, 9 January 2023
  • ...opments in the field of Virtual Reality have not only brought us fantastic Virtual Experiences, but also new tools for creating art. One of these tools is Qui ...students illustration and animation interested in the potential of Virtual Reality.
    4 KB (657 words) - 13:50, 20 January 2023
  • [[Category:Virtual Reality]][[Category:Unity]]
    1 KB (169 words) - 13:50, 21 November 2022
  • [[Category:Virtual Reality]]
    1 KB (167 words) - 14:00, 21 November 2022
  • [[Category:Virtual Reality]]
    773 bytes (111 words) - 21:10, 15 October 2019
  • [[Category:Virtual Reality]]
    1 KB (171 words) - 13:59, 21 November 2022
  • ..."room scale" technology to turn a room into 3D space via sensors, with the virtual world allowing the user to navigate naturally, with the ability to walk aro ...held interaction, used to bring "hands" or any hand-held tool into Virtual Reality space, increasing immersion and expanding the possibilities of interactivit
    5 KB (816 words) - 10:24, 29 November 2022

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