Difference between revisions of "TD station skill"

From Interaction Station Wiki
Jump to navigation Jump to search
Line 19: Line 19:
 
With prior knowledge of TouchDesigner, we'll start by reviewing the fundamentals before diving into more advanced topics. Here's what we'll cover:
 
With prior knowledge of TouchDesigner, we'll start by reviewing the fundamentals before diving into more advanced topics. Here's what we'll cover:
  
Quick recap of the basics
+
The basics of generative art creation include texture operators and feedback networks, as well as using custom parameters and components. Tools from the palette and online resources can help with creating custom components. Mixing different inputs and sending them to outputs is also important. Additionally, simple audio-reactivity workflows can be used to enhance the generative art.
Texture operators and feedback networks
 
Using custom parameters and components
 
Tools from the palette and online resources for custom components
 
Mixing different inputs and sending them to your outputs
 
Simple audio-reactivity workflows
 
  
 
The course will be at IAS over two weeks, and you'll need to have a basic understanding of Touchdesigner to participate. By the end of the course, you'll have the skills to create custom components and VJing workflows that will take your audiovisual projects to the next level.
 
The course will be at IAS over two weeks, and you'll need to have a basic understanding of Touchdesigner to participate. By the end of the course, you'll have the skills to create custom components and VJing workflows that will take your audiovisual projects to the next level.

Revision as of 13:36, 14 April 2023

Welcome to Station Skills! We offer a range of skill-building workshops in AI, coding, art & electronics. Check out our upcoming workshops by visiting our link. Or reach out to one of our experienced professionals to provide one-on-one guidance/ advice during appointments.


'Generative Drawing Tools


in thisTouchdesigner workshop is a two-part series that focuses on the creation of generative art using Touchdesigner, a node-based visual programming language.

In Workshop I, participants will learn how to manipulate channels and textures, including referencing and renaming channels, merging channels, and arranging channels to create basic feedback networks. They will also explore how to use mouse input channels with the panel Chop and switch between channels.

In Workshop II, participants will build on the skills they learned in Workshop I to experiment with feedback networks and various TOPs (Texture Operators). They will learn how to reset parameters and create basic logic using the keyboard, as well as create toggles and use switches. By the end of the workshop, participants will have a strong foundation in using Touchdesigner to create generative art using feedback networks and various TOPs.


VJing & Custom Components


In this course, we'll explore custom components and VJing techniques that will help you create captivating visuals and immersive audiovisual experiences. Creating your own components will help you speed up your process as it enables you can reuse your networks. https://interactionstation.wdka.hro.nl/wiki/About_Touchdesigner With prior knowledge of TouchDesigner, we'll start by reviewing the fundamentals before diving into more advanced topics. Here's what we'll cover:

The basics of generative art creation include texture operators and feedback networks, as well as using custom parameters and components. Tools from the palette and online resources can help with creating custom components. Mixing different inputs and sending them to outputs is also important. Additionally, simple audio-reactivity workflows can be used to enhance the generative art.

The course will be at IAS over two weeks, and you'll need to have a basic understanding of Touchdesigner to participate. By the end of the course, you'll have the skills to create custom components and VJing workflows that will take your audiovisual projects to the next level.