Difference between revisions of "TD station skill"
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With prior knowledge of TouchDesigner, we'll start by reviewing the fundamentals before diving into more advanced topics. Here's what we'll cover: | With prior knowledge of TouchDesigner, we'll start by reviewing the fundamentals before diving into more advanced topics. Here's what we'll cover: | ||
− | + | The basics of generative art creation include texture operators and feedback networks, as well as using custom parameters and components. Tools from the palette and online resources can help with creating custom components. Mixing different inputs and sending them to outputs is also important. Additionally, simple audio-reactivity workflows can be used to enhance the generative art. | |
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− | Tools from the palette and online resources | ||
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The course will be at IAS over two weeks, and you'll need to have a basic understanding of Touchdesigner to participate. By the end of the course, you'll have the skills to create custom components and VJing workflows that will take your audiovisual projects to the next level. | The course will be at IAS over two weeks, and you'll need to have a basic understanding of Touchdesigner to participate. By the end of the course, you'll have the skills to create custom components and VJing workflows that will take your audiovisual projects to the next level. |
Revision as of 13:36, 14 April 2023
Welcome to Station Skills! We offer a range of skill-building workshops in AI, coding, art & electronics. Check out our upcoming workshops by visiting our link. Or reach out to one of our experienced professionals to provide one-on-one guidance/ advice during appointments.
in thisTouchdesigner workshop is a two-part series that focuses on the creation of generative art using Touchdesigner, a node-based visual programming language.
In Workshop I, participants will learn how to manipulate channels and textures, including referencing and renaming channels, merging channels, and arranging channels to create basic feedback networks. They will also explore how to use mouse input channels with the panel Chop and switch between channels.
In Workshop II, participants will build on the skills they learned in Workshop I to experiment with feedback networks and various TOPs (Texture Operators). They will learn how to reset parameters and create basic logic using the keyboard, as well as create toggles and use switches. By the end of the workshop, participants will have a strong foundation in using Touchdesigner to create generative art using feedback networks and various TOPs.
In this course, we'll explore custom components and VJing techniques that will help you create captivating visuals and immersive audiovisual experiences. Creating your own components will help you speed up your process as it enables you can reuse your networks.
https://interactionstation.wdka.hro.nl/wiki/About_Touchdesigner
With prior knowledge of TouchDesigner, we'll start by reviewing the fundamentals before diving into more advanced topics. Here's what we'll cover:
The basics of generative art creation include texture operators and feedback networks, as well as using custom parameters and components. Tools from the palette and online resources can help with creating custom components. Mixing different inputs and sending them to outputs is also important. Additionally, simple audio-reactivity workflows can be used to enhance the generative art.
The course will be at IAS over two weeks, and you'll need to have a basic understanding of Touchdesigner to participate. By the end of the course, you'll have the skills to create custom components and VJing workflows that will take your audiovisual projects to the next level.