Difference between revisions of "Energy for Designers"
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Revision as of 21:15, 25 January 2019
Energy for Designers intro
Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster.
What is energy?
Big energy for heating houses, cities.
Small energy for your own gadgets and hacks and smart textiles, or charging your smart phones.
Nano energy, from plants, algae, bacteria.
Week 1 - Day 1
A dutch windmill in action [1]
How the people in the Middle Ages managed to lift stones to make cathedrals
My toy steam engine is running on a blower [2]
Potato power
Getting energy out of ice and my hand - energy harvesting with a Peltier element
Solar cells of course.
Hand crank devices
Week 1 - Day 2
Technical day:
Soldering
Paper Generator - show
Chinese gadget
Joule Thief
We made a Joule Thief, boosting device |
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Week 1 - Day 3
Starting your own assignment considerations
Making the paper generator
Finishing the Joule Thief
Week 1 - Day 4
Working on your own
Week 1 - Day 5
Working on your own
Week 2 - Day 1
Tutoring
Intro microcontrollers
Adding sensors to a microcontroller
Week 2 - Day 2
Working on your own
Week 2 - Day 3
Tutoring
Week 2 - Day 4
Working on your own
Finishing, testing
Week 2 - Day 5
Presentation day!