Difference between revisions of "Introduction to Physical Computing"

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first thing first:
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=what is an interface?=
  
Welcome to the interaction station!!
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An interface is a shared boundary between two or more separate components of a system to exchange information.
  
 +
This exchange can be between software and peripheral devices, but it can also be between hardware and humans.
  
what is an interface?
+
almost everything can be an interface as long as we use it for information exchange between different components or systems.
  
  
Skin-On Interfaces
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=='''what is the physical interface?'''==
  
  
https://www.youtube.com/watch?v=OuEhqHvE1qU&t=6s&ab_channel=MarcTeyssier
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In this context, physical interfaces are often associated with physical computing.
  
  
https://marcteyssier.com/projects/skin-on/
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Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically. 
 +
 
 +
In physical computing, we take the human body and its capabilities as the starting point and attempt to design interfaces,
 +
 
 +
both software and hardware, that can sense and respond to what humans can physically do.
 +
 
 +
 
 +
when you see an interactive work, don't you wonder about what actually happens in an interactive project?
 +
and how information was detected, delivered, processed, and output or feedback to the viewers?
 +
 
 +
 
 +
communications in Physical Computing:
 +
 
 +
'''sensing signals-> computing and sending commands -> and executing.'''
 +
 
 +
1. The Shannon and Weaver Model of Communication<br>
 +
It is known as the “mother of all models” because of its wide popularity. The model is also known as ‘information theory’.
 +
The Shannon and Weaver Model named after:
 +
Claude Shannon was a mathematician from the United States.
 +
Warren Weaver was an electrical engineer from the United States.
 +
The Shannon-Weaver theory was first proposed in 1948, and this model still applicable today.
 +
 
 +
[[File:Communication-models-01.jpg|1200px]]<br><br><br>
 +
 
 +
 
 +
and this kind of communication is very familiar to us:
 +
 
 +
 
 +
For example, we use our ear to listen and then sending signals to our brain to decode and computing what's the responses
 +
 
 +
and send the command to our vocal cord to output the responses.
  
 +
[[File:Communication-models-03.jpg|1200px]]<br>
  
 +
if we duplicate what happened above in physical computing it would look like this:
  
LINES - an Interactive Sound Art Exhibition
+
I use the mic to detecting the overall sound volume it is too loud I will start beeping via a speaker.
  
https://www.youtube.com/watch?v=hP36xoPXDnM&ab_channel=VoicesofU
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[[File:Communication-models-02.jpg|1200px]]<br>
  
 +
Let's break it down:
  
 +
first, the mic converts the air vibrations into electric pulses --> send to microcontrollers  -->
  
 +
where we program it to send out electrical pulses to the speaker if the received electric signal from the mic reaches certain limits
  
Puzzle Facade
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--> the speaker converts the electrical pulses into a beep.
  
https://vimeo.com/79616059
 
  
  
HäirIÖ: Human Hair as Interactive Material
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'''and a lot of sensors are operating at the same principle:'''
  
  
https://www.youtube.com/watch?v=8JV2D7gJ5HI&ab_channel=HybridEcologies
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for example, a light sensor LDR(light-dependent resistor) decreases electrical resistance with respect to receiving light on the component's sensitive surface.
  
SA))_hack: FingerRing - simple way to play multichannel sound
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and a button can close the circuit to let electricity float through or open the circuit to disconnect.
  
https://www.youtube.com/watch?v=klD_suu74wc&t=2s&ab_channel=SoundArtistRU
 
  
=='''what is the physical interface?'''==
+
'''to sum up:'''
  
  
in this contact physical interfaces often associated with physical computing.
+
in order to create a physical interaction, we need to have an understanding of how a computer can sense physical action.  
  
 +
When we act, we cause changes in various forms of energy.
  
Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically. 
+
Speech generates the air pressure waves that are sound. Gestures change the flow of light and heat in a space.  
  
In physical computing, we take the human body and its capabilities as the starting point and attempt to design interfaces, both software and hardware, that can sense and respond to what humans can physically do.
+
Electronic sensors can convert these energy changes into changing electronic signals that can be read and interpreted by computers.  
  
Starting with a person’s capabilities requires an understanding of how a computer can sense physical action. When we act, we cause changes in various forms of energy.
+
In physical computing, we learn how to connect sensors to the simplest of computers, called microcontrollers,
  
Speech generates the air pressure waves that are sound. Gestures change the flow of light and heat in a space. Electronic sensors can convert these energy changes into changing electronic signals that can be read and interpreted by computers. In physical computing, we learn how to connect sensors to the simplest of computers, called microcontrollers, in order to read these changes and interpret them as actions. Finally, we learn how microcontrollers communicate with other computers in order to connect physical action with multimedia displays.
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in order to read these changes and interpret them as actions.  
  
  
Physical Computing is very similar to our body.
+
Finally, we learn how microcontrollers communicate with other computers in order to connect physical action with multimedia displays.
  
it is all about communication: sensing signals-> computing and sending commands -> and executing.
 
  
Physical Computing is very similar to our body.
 
  
it is all about communication: sensing signals-> computing and sending commands -> and executing.
 
  
 +
[[Basic electronic components and sensors]]
  
For example, we use our ear to listen and then sending signals to our brain to decode and computing what's the responses
 
  
and send the command to our vocal cord to output the responses.
 
  
the difference is that inside of the human body communication is done through the nervous system.
 
  
however, computer communication is done via wire, circuits, and electric signals.
+
'''Skin-On Interfaces'''
  
and of course, the human body is much more complex and can't be easily programmed.  
+
{{#ev:youtube|https://youtu.be/OuEhqHvE1qU}}
 +
https://marcteyssier.com/projects/skin-on/
  
if we duplicate what happened above in physical computing it would look like this:
+
'''LINES - an Interactive Sound Art Exhibition'''
 +
{{#ev:youtube|https://youtu.be/hP36xoPXDnM}}
  
I use the mic to detecting the overall sound volume it is too loud I will start beeping via a speaker.
+
'Pivot Point - Ichihara'
  
 +
{{#ev:vimeo|https://vimeo.com/438004174}}
  
Let's break it down:
+
http://www.marnixdenijs.nl/pivotpoint.htm
  
first, the mic converts the air vibrations into electric pulses --> send to processer --> where we program it to send out electrical pulses to the speaker if the received electric signal from the mic reaches certain limits --> the speaker converts the electrical pulses into a beep.
+
'''Puzzle Facade'''
  
and a lot of sensors are operating at the same principle:
+
{{#ev:vimeo|https://vimeo.com/79616059}}
  
for example, a light sensor LDR(light dependent resistor) decreases electrical resistance with respect to receiving light on the component's sensitive surface.
+
'''HäirIÖ: Human Hair as Interactive Material'''
  
and a button can close the circuit to let electricity float through or open the circuit to disconnect.
+
{{#ev:youtube|https://youtu.be/8JV2D7gJ5HI}}
  
 +
'''FingerRing - simple way to play multichannel sound'''
  
 +
{{#ev:youtube|https://youtu.be/klD_suu74wc}}
  
[[Basic electronic components and sensors]]
+
[[Category:Electronics]]

Latest revision as of 12:04, 21 November 2022

what is an interface?

An interface is a shared boundary between two or more separate components of a system to exchange information.

This exchange can be between software and peripheral devices, but it can also be between hardware and humans.

almost everything can be an interface as long as we use it for information exchange between different components or systems.


what is the physical interface?

In this context, physical interfaces are often associated with physical computing.


Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically. 

In physical computing, we take the human body and its capabilities as the starting point and attempt to design interfaces,

both software and hardware, that can sense and respond to what humans can physically do.


when you see an interactive work, don't you wonder about what actually happens in an interactive project? and how information was detected, delivered, processed, and output or feedback to the viewers?


communications in Physical Computing:

sensing signals-> computing and sending commands -> and executing.

1. The Shannon and Weaver Model of Communication
It is known as the “mother of all models” because of its wide popularity. The model is also known as ‘information theory’. The Shannon and Weaver Model named after: Claude Shannon was a mathematician from the United States. Warren Weaver was an electrical engineer from the United States. The Shannon-Weaver theory was first proposed in 1948, and this model still applicable today.

Communication-models-01.jpg



and this kind of communication is very familiar to us:


For example, we use our ear to listen and then sending signals to our brain to decode and computing what's the responses

and send the command to our vocal cord to output the responses.

Communication-models-03.jpg

if we duplicate what happened above in physical computing it would look like this:

I use the mic to detecting the overall sound volume it is too loud I will start beeping via a speaker.

Communication-models-02.jpg

Let's break it down:

first, the mic converts the air vibrations into electric pulses --> send to microcontrollers -->

where we program it to send out electrical pulses to the speaker if the received electric signal from the mic reaches certain limits

--> the speaker converts the electrical pulses into a beep.


and a lot of sensors are operating at the same principle:


for example, a light sensor LDR(light-dependent resistor) decreases electrical resistance with respect to receiving light on the component's sensitive surface.

and a button can close the circuit to let electricity float through or open the circuit to disconnect.


to sum up:


in order to create a physical interaction, we need to have an understanding of how a computer can sense physical action.

When we act, we cause changes in various forms of energy.

Speech generates the air pressure waves that are sound. Gestures change the flow of light and heat in a space.

Electronic sensors can convert these energy changes into changing electronic signals that can be read and interpreted by computers.

In physical computing, we learn how to connect sensors to the simplest of computers, called microcontrollers,

in order to read these changes and interpret them as actions.


Finally, we learn how microcontrollers communicate with other computers in order to connect physical action with multimedia displays.



Basic electronic components and sensors



Skin-On Interfaces

{{#ev:youtube|https://youtu.be/OuEhqHvE1qU}} https://marcteyssier.com/projects/skin-on/

LINES - an Interactive Sound Art Exhibition {{#ev:youtube|https://youtu.be/hP36xoPXDnM}}

'Pivot Point - Ichihara'

{{#ev:vimeo|https://vimeo.com/438004174}}

http://www.marnixdenijs.nl/pivotpoint.htm

Puzzle Facade

{{#ev:vimeo|https://vimeo.com/79616059}}

HäirIÖ: Human Hair as Interactive Material

{{#ev:youtube|https://youtu.be/8JV2D7gJ5HI}}

FingerRing - simple way to play multichannel sound

{{#ev:youtube|https://youtu.be/klD_suu74wc}}