Difference between revisions of "Arduino Programming Fundamentals"
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= Beyond the delay() = | = Beyond the delay() = | ||
− | == | + | == Blink without delay == |
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<syntaxhighlight lang=c style="border:3px dashed orange"> | <syntaxhighlight lang=c style="border:3px dashed orange"> | ||
− | // | + | const int ledPin = 13; // the number of the LED pin |
− | int | + | |
− | + | // Variables will change: | |
− | long | + | int ledState = LOW; // ledState used to set the LED |
− | + | long previousMillis = 0; // will store last time LED was updated | |
− | + | ||
− | + | // the follow variables is a long because the time, measured in miliseconds, | |
− | + | // will quickly become a bigger number than can be stored in an int. | |
− | // | + | long interval = 1000; // interval at which to blink (milliseconds) |
− | + | ||
− | + | void setup() { | |
− | + | // set the digital pin as output: | |
− | + | pinMode(ledPin, OUTPUT); | |
− | |||
− | |||
− | void | ||
− | // | ||
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} | } | ||
− | + | ||
− | + | void loop() | |
− | + | { | |
− | void | + | // here is where you'd put code that needs to be running all the time. |
− | + | ||
− | // | + | // check to see if it's time to blink the LED; that is, if the |
− | // | + | // difference between the current time and last time you blinked |
− | + | // the LED is bigger than the interval at which you want to | |
− | + | // blink the LED. | |
− | + | unsigned long currentMillis = millis(); | |
+ | |||
+ | if(currentMillis - previousMillis > interval) { | ||
+ | // save the last time you blinked the LED | ||
+ | previousMillis = currentMillis; | ||
+ | |||
+ | // if the LED is off turn it on and vice-versa: | ||
+ | if (ledState == LOW) | ||
+ | ledState = HIGH; | ||
+ | else | ||
+ | ledState = LOW; | ||
+ | |||
+ | // set the LED with the ledState of the variable: | ||
+ | digitalWrite(ledPin, ledState); | ||
+ | } | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | As overly complicate as it seems, Blink without delay illustrates a very important concept known as a State Machine | ||
== A State Machine == | == A State Machine == |
Revision as of 09:17, 3 December 2018
Functions
In computer science, a subroutine or subprogram (also called procedure, method, function, or routine) is a portion of code within a larger program, which performs a specific task and is relatively independent of the remaining code.
A function is a way for programmers to reuse code without having to rewrite it, this is time saving, and often makes code more readable.
what we need to have a function:
1) each function must have a unique name
2) the function name is followed by parentheses()
3) functions have a return type, e.g. void
4) the body of a function is enclosed in opening and closing braces {}
Lets do a very simple example to see how it works
void setup() {
Serial.begin(9600);
DashedLine(); //here we are calling the function
Serial.println("| BONJOUR |");
DashedLine(); //here we call it again
}
void loop() {
}
void DashedLine() //here is where we create the function
{
Serial.println("----------------");
}
Passing a value to a function
and a bit of for loop
void setup() {
Serial.begin(9600);
// draw the menu box
DashedLine(24);
Serial.println("| Program Options Menu |");
DashedLine(24);
}
void loop() {
}
//a function needs to be able to accept an integer value that is passed to it,
//the variable type and the name of the variable
//are inserted between the opening an closing parentheses after the function name
void DashedLine(int len)
{
int i;
// draw the line
//The body of the sketch uses the len variable in a for loop
//to print out the correct number of dashes that make up the dashed line of the menu box
for (i = 0; i < len; i++) {
Serial.print("-");
}
// move the cursor to the next line
Serial.println("");
}
let's try it with our usual Hello World blink
pinMode(13, OUTPUT);
}
// the loop function runs over and over again forever
void loop() {
blinkLed();
}
void blinkLed() {
digitalWrite(13, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(13, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
now we can reuse the function multiple times
In this example, we’ll add a parameter to the function to allow the function to vary the speed of the blink
void setup() {
// initialize digital pin 13 as an output.
pinMode(13, OUTPUT);
}
// the loop function runs over and over again forever
void loop() {
blinkLed(200);
}
void blinkLed(int delayTime) {
digitalWrite(13, HIGH); // turn the LED on (HIGH is the voltage level)
delay(delayTime); // wait for a second
digitalWrite(13, LOW); // turn the LED off by making the voltage LOW
delay(delayTime); // wait for a second
}
Arrays and the for loop
Beyond the delay()
Blink without delay
const int ledPin = 13; // the number of the LED pin
// Variables will change:
int ledState = LOW; // ledState used to set the LED
long previousMillis = 0; // will store last time LED was updated
// the follow variables is a long because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long interval = 1000; // interval at which to blink (milliseconds)
void setup() {
// set the digital pin as output:
pinMode(ledPin, OUTPUT);
}
void loop()
{
// here is where you'd put code that needs to be running all the time.
// check to see if it's time to blink the LED; that is, if the
// difference between the current time and last time you blinked
// the LED is bigger than the interval at which you want to
// blink the LED.
unsigned long currentMillis = millis();
if(currentMillis - previousMillis > interval) {
// save the last time you blinked the LED
previousMillis = currentMillis;
// if the LED is off turn it on and vice-versa:
if (ledState == LOW)
ledState = HIGH;
else
ledState = LOW;
// set the LED with the ledState of the variable:
digitalWrite(ledPin, ledState);
}
}
As overly complicate as it seems, Blink without delay illustrates a very important concept known as a State Machine
A State Machine
A ‘state’ is the condition of a thing at a specific time. Something that can accomplish tasks and that utilizes states at its core is a state machine. They are also known as Finite State Machines (FSM), meaning that we know all possible states of the thing. The key to the state machine is the concept of time and history. The state of the machine is evaluated periodically. Each time it is evaluated, a new state is chosen (which could be the same state again), and the output is presented.
int ledPin = 13; // the number of the LED pin
int ledState = LOW; // ledState used to set the LED
unsigned long previousMillis = 0; // will store last time LED was updated
long OnTime = 500; // milliseconds of on-time
long OffTime = 500; // milliseconds of off-time
void setup()
{
// set the digital pin as output:
pinMode(ledPin, OUTPUT);
}
void loop()
{
// check to see if it's time to change the state of the LED
unsigned long currentMillis = millis();
unsigned long elapsed = currentMillis - previousMillis; // elapsed is the time since the end of the last cycle
if((ledState == HIGH) && (elapsed >= OnTime))
{
ledState = LOW; // Turn it off
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
else if ((ledState == LOW) && (elapsed >= OffTime))
{
ledState = HIGH; // turn it on
previousMillis = currentMillis; // Remember the time
digitalWrite(ledPin, ledState); // Update the actual LED
}
}