Difference between revisions of "Sensing and making with Arduino"

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====Programming====
 
====Programming====
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 +
#include <Servo.h>
 +
 +
Servo myservo;  // create Servo object to control a servo
 +
 +
void setup() {
 +
  myservo.attach(6);  // attaches the servo on pin 9 to the Servo object
 +
  myservo.write (0);  // tell servo to go to a angle 0
 +
}
 +
 +
void loop() {
 +
 +
    myservo.write(90);  // tell servo to go to a angle 90
 +
    delay(500); 
 +
    myservo.write (0);  // tell servo to go to a angle 0
 +
    delay(500);
 +
 +
}
  
 
==Make it Interactive!: Connect a Ultrasonic sensor==
 
==Make it Interactive!: Connect a Ultrasonic sensor==

Revision as of 12:12, 14 November 2024

Sensing and Making with Arduino

Building a interactive system

how is it made of - microcontroller and sensors physical computing

Examples

Microcontrollers like Arduino are involved in lots of works. Here are some examples:

What is Arduino

Arduino is a microcontroller, a type of device, like a small computer, designed to execute simple tasks. Arduino is used by a wide for building digital devices and interactive objects that can sense and control the physical world.

In essence Arduino is just another MicroController development board. The main purpose of such a MicroController development board is to make it easy for developers to evaluate the functions of, or create a quick prototype with, a certain type of MicroController. MicroController come in al sorts of tastes and sizes hence there are many different flavours of MicroController development boards as well (ESP32, Teensy boards and so on).

What makes an Arduino?

Arduino is composed of two major parts: the Arduino board, which is the piece of hardware you work on when you build your objects; and the Arduino IDE, the piece of software you run on your computer. You use the IDE to create a sketch (a little computer program) that you upload to the Arduino board. The sketch tells the board what to do.


The Arduino board The Arduino IDE

Understanding the hardware

The Arduino board (and microcontrollers in general) are based on a simple input/output (I/O) logic. On the board you can see a series a pins, which are the places where you connect your external components (like LEDS, sensors and so on) through wires.They usually have black plastic ‘headers’ that allow you to just plug a wire right into the board.

The Arduino has different kinds of pins, each of which is labeled on the board and used for different functions.

Analog Input Pins ( we have six of them in the Uno): The area of pins under the ‘Analog In’ label (A0 through A5 on the UNO) are Analog In pins. These pins can read the signal from an analog sensor (like a temperature sensor) and convert it into a digital value that we can read.
Digital Input/Output Pins (seven on the Uno): Across from the analog pins are the digital pins (0 through 13 on the UNO). These pins can be used for both digital input (like telling if a button is pushed) and digital output (like powering an LED). 

Board layout.PNG Arduino-uno.png

First things first: Let's blink a LED!

The LED

What is an LED?
LED is short for light emitting diode, is a semiconductor device that emits light when an electric current is passed through it. Light is produced when the particles that carry the current (electrons and holes) combine together within the semiconductor material.
LEDs come in different colors. Different semiconductor materials with different bandgaps (separation of the bands containing electrons and holes) produce different colors of light.
Anodecathode.jpegBattery led.gif
In an LED, energy flows in one direction, generating the luminous effect at the top, where the semiconductor is. LEDs have two legs, corresponding to the positive and negative side, also known as Anode and Cathode. These can be distinguished because the positive leg, the Anode, is longer than the other one. If we connect these two poles to a battery, the LED will turn on.

Connecting the LED to Arduino

Now we are going to connect Arduino to an LED. You will need:

Led.png
Connect the Pins following the scheme:

*Anode(+) of the LED (the longer leg) to Digital pin 13;
*Cathode(-) of the LED (the shorter leg) to Ground(GND);

You can connect this directly to the Ground Pin or you can connect it to any point the negative rail of the breadboard. This one that needs to be connected to the Ground pin. This last option is preferable in case you want to connect other LEDS or components that also need to be connected to the Ground pin.

Programming the LED

Now we are going to program the board to control the LED.To program your board you can use Arduino's own software that allows use to write code and upload it on the board.
+ Open the Arduino software
You can open the Arduino IDE software on the computer. This is already installed in WH.02.108 and most of the computers at the Interaction Station. If you want you can also use it on your laptop, you can install it thought this link.
It should look like this:
Ide first.png
+ Connect the board
You can now connect the board to the computer: this will enable us to upload the sketch as well as to power the board. If the software found your board your will see it on the bottom right corner. If not, it will show [not connected]. To make select the board and the port you can go to Tools>Board and select your Arduino model, in our case is the Arduino Uno. To check if the right port is selected you can go to Tools>Port and select it. Often the software recognises it already and puts the board name between () after the port name.
In the new version of Arduino you can see board and port directly on your sketch window.


Ide board.png

Turn on the LED

Open a new sketch

void setup() {
  // put your setup code here, to run once:
  pinMode(13, OUTPUT);
  digitalWrite(13, HIGH); // turn LED on (output 5V)
}

void loop() {
  // put your main code here, to run repeatedly:

}

Blinking LED

void setup() {
  // put your setup code here, to run once:
  pinMode(13, OUTPUT);
}

void loop() {
  // put your main code here, to run repeatedly:
    digitalWrite(13, HIGH); 
    delay(500);
    digitalWrite(13, LOW); 
    delay(500);
}

!!!!Note:
The delay() function pauses the program for an amount of time expressed in milliseconds. For reference, 1000 milliseconds = 1 second.

Use a const

const int led = 13;

void setup() {
  pinMode(led, OUTPUT);
}

void loop() {
  digitalWrite(led, HIGH);  // turn the LED on (HIGH is the voltage level)
  delay(1000);                      // wait for a second
  digitalWrite(led, LOW);   // turn the LED off by making the voltage LOW
  delay(1000);                      // wait for a second
}

Project 1: Interactive light

We are gonna start with our first Interactive project. We will use a light sensor to measure the light level of the room and turn on our led when the room gets dark.

Connect a light sensor

What is a light sensor

LDR.png
An LDR(=Light dependent resistor) is a sensor (or more properly a resistor) that is able to detect light levels.

How does it work?

Check this video: https://www.youtube.com/watch?v=u9Riurh4y9U
Basically a LDR is a resistor whose resistance value is not fixed, instead its resistance decreases as the light intensity increases. This happens because the semi-conductive material os the resistor contains photosensitive cadmium sulphide.
The LDR gives out an analog voltage when connected to VCC (5V), which varies in magnitude in direct proportion to the input light intensity on it. That is, the greater the intensity of light, the greater the corresponding voltage from the LDR will be. Since the LDR gives out an analog voltage, it is connected to the analog input pin on the Arduino. The Arduino, with its built-in ADC (analog-to-digital converter), then converts the analog voltage (from 0-5V) into a digital value in the range of (0-1023).

Wiring

Led+ldr.png

*Place the LDR on the breadboard 
*Connect one leg of the LDR to 5v on Arduino 
*Connect the other leg of the LDR to A0 on Arduino 
*Connect the same leg to GND by putting a 10k Ohm resistor in between

Programming

Read the values from the light sensor

Open the Serial monitor: Go to Tools>Serial Monitor

You will see it appearing underneath your code in your sketch file.

 
const int led = 13;
const int ldr = A0;

void setup() {
  pinMode(led, OUTPUT);
  pinMode(ldr, INPUT);
  Serial.begin(9600);
}


void loop() {
  int ldrState = analogRead(ldr);
  Serial.println(ldrState);
}

You should see numbers appearing in your Serial Monitor:

Serialmonitor.png

Make the light react to the ldr
 
const int led = 13;
const int ldr = A0;

void setup() {
  pinMode(led, OUTPUT);
  pinMode(ldr, INPUT);
  Serial.begin(9600);
}

void loop() {
  int ldrState = analogRead(ldr);
  Serial.println(ldrState);

  if (ldrState<500){
    digitalWrite(led,HIGH);
  }
  else{
    digitalWrite(led,LOW);   
  }
}

Project 2: Distance detector

This time we are going to work with a motor and a distance sensor. We will make the motor wave a hand when someone gets close.

Connect Arduino to Servo motor

Servo Motor

Servo.jpg

A Servo motor is a type of electrical motor that is used to give precise rotation directions. (Typically)It is able to move within an angle of 180.
Here's a video that explain how it works: https://www.youtube.com/watch?v=tHOH-bYjR4k

Wiring

Servooo.png

Servo Brown wire ---> Arduino GND Pin
Servo Red wire ---> Arduino 5V Pin
Servo Orange wire ---> Arduino Digital Pin 6

Programming

  1. include <Servo.h>

Servo myservo; // create Servo object to control a servo

void setup() {

 myservo.attach(6);  // attaches the servo on pin 9 to the Servo object
 myservo.write (0);  // tell servo to go to a angle 0

}

void loop() {

   myservo.write(90);   // tell servo to go to a angle 90
   delay(500);  
   myservo.write (0);  // tell servo to go to a angle 0
   delay(500);

}

Make it Interactive!: Connect a Ultrasonic sensor

Servo+ultrasonic.png

Wiring

Programming