Difference between revisions of "Energy for Designers"
Line 4: | Line 4: | ||
==Energy for Designers intro== | ==Energy for Designers intro== | ||
+ | |||
+ | Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster. | ||
==Week 1 - Day 1== | ==Week 1 - Day 1== | ||
+ | A dutch windmill. | ||
+ | How the people in the Middle Ages managed to lift stones to make cathedrals | ||
+ | My toy steam engine is running on a blower. | ||
+ | Potatoes. | ||
+ | Getting energy out of ice and my hand. | ||
==Week 1 - Day 2== | ==Week 1 - Day 2== | ||
+ | Technical day: | ||
+ | Soldering | ||
+ | Paper Generator - show | ||
+ | Chinese gadget | ||
+ | Joule Thief | ||
==Week 1 - Day 3== | ==Week 1 - Day 3== | ||
+ | Starting your own assignment considerations | ||
+ | Making the paper generator | ||
+ | Finishing the Joule Thief | ||
==Week 1 - Day 4== | ==Week 1 - Day 4== | ||
+ | Working on your own | ||
==Week 1 - Day 5== | ==Week 1 - Day 5== | ||
+ | Working on your own | ||
==Week 2 - Day 1== | ==Week 2 - Day 1== | ||
+ | Tutoring | ||
+ | Intro microcontrollers | ||
+ | Adding sensors to a microcontroller | ||
==Week 2 - Day 2== | ==Week 2 - Day 2== | ||
==Week 2 - Day 3== | ==Week 2 - Day 3== | ||
==Week 2 - Day 4== | ==Week 2 - Day 4== | ||
==Week 2 - Day 5== | ==Week 2 - Day 5== |
Revision as of 20:42, 25 January 2019
==Energy for Designers intro==
Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster.
==Week 1 - Day 1==
A dutch windmill. How the people in the Middle Ages managed to lift stones to make cathedrals My toy steam engine is running on a blower. Potatoes. Getting energy out of ice and my hand.
==Week 1 - Day 2==
Technical day: Soldering Paper Generator - show Chinese gadget Joule Thief
==Week 1 - Day 3==
Starting your own assignment considerations Making the paper generator Finishing the Joule Thief
==Week 1 - Day 4==
Working on your own
==Week 1 - Day 5==
Working on your own
==Week 2 - Day 1==
Tutoring Intro microcontrollers Adding sensors to a microcontroller
==Week 2 - Day 2== ==Week 2 - Day 3== ==Week 2 - Day 4== ==Week 2 - Day 5==