Difference between revisions of "Energy for Designers"

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Revision as of 20:59, 25 January 2019

Energy for Designers intro

Energy is one of the big challenges of our society to be solved by you as an inventor designer. We will be trying out weird ways to generate and harvest energy, like algae, chocolate, dance floor, mud, a Joule Thief, body heat and ice. We will also compare this to energy made with a potato, a solar cell, a wind turbine. Or just hack and be an energy parasite! With this experience, you will experiment further and connect your source of energy to your design idea. This can be a product, fashion, or a drawing, illustration, a knitting, architecture or a poster.

What is energy?

Big energy for heating houses, cities.

Small energy for your own gadgets and hacks and smart textiles, or charging your smart phones.

Nano energy, from plants, algae, bacteria.

Week 1 - Day 1

A dutch windmill in action [1]

How the people in the Middle Ages managed to lift stones to make cathedrals

My toy steam engine is running on a blower [2]

Potato power

Getting energy out of ice and my hand - energy harvesting with a Peltier element

Solar cells of course.

Hand crank devices

Mill.png Steam.png Chinese.png

Week 1 - Day 2

Technical day:

Soldering

Paper Generator - show

Chinese gadget

Joule Thief

Week 1 - Day 3

Starting your own assignment considerations

Making the paper generator

Finishing the Joule Thief

Week 1 - Day 4

Working on your own

Week 1 - Day 5

Working on your own

Week 2 - Day 1

Tutoring

Intro microcontrollers

Adding sensors to a microcontroller

Week 2 - Day 2

Working on your own

Week 2 - Day 3

Tutoring

Week 2 - Day 4

Working on your own

Finishing, testing

Week 2 - Day 5

Presentation day!