About Arduino

From Interaction Station Wiki
Revision as of 05:46, 16 September 2018 by Oyo (talk | contribs) (→‎But...why?)
Jump to navigation Jump to search

Hello everyone hello hello hello

Ardu..?

now what is an Arduino ...well...find a detailed introduction here [[1]]

Arduino is an open source physical computing platform based on a simple input/output (I/O) board and a development environment that implements the Processing language. Arduino can be used to develop standalone interactive objects or can be connected to software on your computer.
What Is Physical Computing? Physical Computing uses electronics to prototype new materials for designers and artists.
Arduino is composed of two major parts: the Arduino board, which is the piece of hardware you work on when you build your objects; and the Arduino IDE, the piece of software you run on your computer. You use the IDE to create a sketch (a little computer program) that you upload to the Arduino board. The sketch tells the board what to do.

In the meantime, HERE you can find ANYTHING about Arduino, including download the software

NOW,

Arduino-uno.png

But...why?

I bring you......how Arduino is involved in lots of works

Performance / Microphone manipulation

FIRST

we start by figuring put if our Arduino is all good or it is somehow damaged ...it is a basic test to check and run a simple script at the same time.

Go to File ---> Examples ---> Basics --->Blink

so we have something like this

/*
  Blink
  Turns on an LED on for one second, then off for one second, repeatedly.

  Most Arduinos have an on-board LED you can control. On the Uno and
  Leonardo, it is attached to digital pin 13. If you're unsure what
  pin the on-board LED is connected to on your Arduino model, check
  the documentation at http://www.arduino.cc

  This example code is in the public domain.

  modified 8 May 2014
  by Scott Fitzgerald
 */


// the setup function runs once when you press reset or power the board
void setup() {
  // initialize digital pin 13 as an output.
  pinMode(13, OUTPUT);
}

// the loop function runs over and over again forever
void loop() {
  digitalWrite(13, HIGH);   // turn the LED on (HIGH is the voltage level)
  delay(1000);              // wait for a second
  digitalWrite(13, LOW);    // turn the LED off by making the voltage LOW
  delay(1000);              // wait for a second
}

GOOOD! lets dissect this

  • commenting / one line and multiple lines
  • setup
  • loop

Choose board

Board.png

Choose port

Port.png


Lets compile this

--- Press/ Click upper most left button, looks like a Tick. Observe the messages appearing in the bottom of the Arduino software window ( there must be a sentence Done Compiling
Compile.png


Lets upload this

Upload.png

And we should have a Blinking aka Flashing on board LED


Arduino-LED-Overview.jpg

OK, so your Ardiono blinks, that was Hello World!'

Servo motor

Now we will hookup a servo motor and instruct it to behave a certain way.

Micro-servo.jpg
This is a servo, a very small one

Hookup

The servo has 3 wires, we need to connect them all to the arduino.

red is for 5V

you will find it easy to plug one end of a jumper wire inside the connectors of the servo motor, and the other end to the corresponding pin of the Arduino make sure you use corresponding colors for the jumpers, in bigget setups messy wire can cause you more time to debug

black is for GND

to GND of the Arduino

and orange is for signal

signal is going into the pin of the Arduino we will use to control the servo motor We will look for a pin that has a wave next to the number ( look at the Arduino board). Those pins are able to output Pulse Width Modulation (PWM) is a fancy term for describing a type of digital signal. Pulse width modulation is used in a variety of applications including sophisticated control circuitry. Also in our case control the servo motor. The control wire is used to send this pulse. For more info how servos work look here [[2]]


Oneservo hello.png
We will use another example to see if our servos work

Sweep

Now with knowing where the examples are located, find a servo example sketch called sweep.


you should have a code that looks like this

/* Sweep
 by BARRAGAN <http://barraganstudio.com>
 This example code is in the public domain.

 modified 8 Nov 2013
 by Scott Fitzgerald
 http://www.arduino.cc/en/Tutorial/Sweep
*/

#include <Servo.h>

Servo myservo;  // create servo object to control a servo
// twelve servo objects can be created on most boards

int pos = 0;    // variable to store the servo position

void setup() {
  myservo.attach(9);  // attaches the servo on pin 9 to the servo object
}

void loop() {
  for (pos = 0; pos <= 180; pos += 1) { // goes from 0 degrees to 180 degrees
    // in steps of 1 degree
    myservo.write(pos);              // tell servo to go to position in variable 'pos'
    delay(15);                       // waits 15ms for the servo to reach the position
  }
  for (pos = 180; pos >= 0; pos -= 1) { // goes from 180 degrees to 0 degrees
    myservo.write(pos);              // tell servo to go to position in variable 'pos'
    delay(15);                       // waits 15ms for the servo to reach the position
  }
}

Let's upload the sketch to the board
Observe the motor---->sweeping?

A new thing......Breadboarding

OK, first, what's with the name....bread board? Bread, like in food? Well yes, kind of.
Breadboard.jpg

This terminology goes way back in the days. Generally, you would mount electronic components to a piece of wood (the actual "breadboard"), and do all the wiring with point-point wire and the components just hanging between the various devices.

Breadboardreal.jpg

The story goes that an engineer had an idea for a vacuum tube device late one night. Looking around the house, the only base for his prototype that he found was indeed his wife's breadboard, from the breadbox.

A video by the Make magazine people

Ok, but why do we need to breadboard?
Well, they are useful for making temporary circuits and prototyping, and they require absolutely no soldering.
Prototyping is the process of testing out an idea by creating a preliminary model from which other forms are developed or copied, and it is one of the most common uses for breadboards.
The best way to explain how a breadboard works is to take it apart and see what’s inside. Breadboard02.jpg

connections lines are connected like this
Breadboard03.jpg


Knob

Great, let us include another agent into the servo situation. A potentiometer to exercise some external control
Servo pot.png

/*
 Controlling a servo position using a potentiometer (variable resistor)
 by Michal Rinott <http://people.interaction-ivrea.it/m.rinott>

 modified on 8 Nov 2013
 by Scott Fitzgerald
 http://www.arduino.cc/en/Tutorial/Knob
*/

#include <Servo.h>

Servo myservo;  // create servo object to control a servo

int potpin = 0;  // analog pin used to connect the potentiometer
int val;    // variable to read the value from the analog pin

void setup() {
  myservo.attach(9);  // attaches the servo on pin 9 to the servo object
}

void loop() {
  val = analogRead(potpin);            // reads the value of the potentiometer (value between 0 and 1023)
  val = map(val, 0, 1023, 0, 180);     // scale it to use it with the servo (value between 0 and 180)
  myservo.write(val);                  // sets the servo position according to the scaled value
  delay(15);                           // waits for the servo to get there
}