Difference between revisions of "Paper, Strings & Electronic things"

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= Paper, Strings & Electronic things =
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= Introduction =
 
   
 
   
 
Paper and textiles are of the oldest, most resilient, and most cherished media. It's pretty simple stuff, yet they offer endless forms of inspiration and expression. You can print it, fold it, weave it, stitch it, dye it, and draw on it. But have you ever thought of the possibility of making circuits with it and running current through it? In this module you will learn how to create paper and textiles that speak, light up, and move with the help of electronic components.Textile and paper are as low-tech as it goes. Their invention dates back thousands of years, meaning that their properties have been thoroughly explored, but far from being exhausted. E-textiles and e-paper are emerging fields of research that is offering exciting possibilities to work technology into soft and tactile materials. While integrating things such as lights, sounds, or movement into 'old media' is not a new thing, the switches, sensors, processors and power supplies that drive these interactions are now becoming small enough to envision their everyday use. The technology will certainly become even smaller, and the potential for responsive printed or woven materials will become greater. This module is your starting point for you to explore some basic experiments with paper and strings, augmented by electronic things.
 
Paper and textiles are of the oldest, most resilient, and most cherished media. It's pretty simple stuff, yet they offer endless forms of inspiration and expression. You can print it, fold it, weave it, stitch it, dye it, and draw on it. But have you ever thought of the possibility of making circuits with it and running current through it? In this module you will learn how to create paper and textiles that speak, light up, and move with the help of electronic components.Textile and paper are as low-tech as it goes. Their invention dates back thousands of years, meaning that their properties have been thoroughly explored, but far from being exhausted. E-textiles and e-paper are emerging fields of research that is offering exciting possibilities to work technology into soft and tactile materials. While integrating things such as lights, sounds, or movement into 'old media' is not a new thing, the switches, sensors, processors and power supplies that drive these interactions are now becoming small enough to envision their everyday use. The technology will certainly become even smaller, and the potential for responsive printed or woven materials will become greater. This module is your starting point for you to explore some basic experiments with paper and strings, augmented by electronic things.

Revision as of 21:04, 3 September 2015

Introduction

Paper and textiles are of the oldest, most resilient, and most cherished media. It's pretty simple stuff, yet they offer endless forms of inspiration and expression. You can print it, fold it, weave it, stitch it, dye it, and draw on it. But have you ever thought of the possibility of making circuits with it and running current through it? In this module you will learn how to create paper and textiles that speak, light up, and move with the help of electronic components.Textile and paper are as low-tech as it goes. Their invention dates back thousands of years, meaning that their properties have been thoroughly explored, but far from being exhausted. E-textiles and e-paper are emerging fields of research that is offering exciting possibilities to work technology into soft and tactile materials. While integrating things such as lights, sounds, or movement into 'old media' is not a new thing, the switches, sensors, processors and power supplies that drive these interactions are now becoming small enough to envision their everyday use. The technology will certainly become even smaller, and the potential for responsive printed or woven materials will become greater. This module is your starting point for you to explore some basic experiments with paper and strings, augmented by electronic things.

Schedule

weekly schedule
Week Group What
36 Group 1 & 2 Intro: Conductivity
37 Group 1 Workshop 1: Connecting
38 Group 2 Workshop 1: Connecting
39 Group 1 Workshop 2: Touch sensors
40 Group 2 Workshop 2: Touch sensors
41 Group 1 Workshop 3: Sound
42 Group 2 Workshop 3: Sound
44 Group 1 Individual project
45 Group 2 Individual project
46 Group 1 & 2 Individual project presentations
  • The first five weeks are structured as 4 hour workshops focusing on either conductivity, touch/sensing or sound/actuation.
  • The last four weeks you will develop your own project. The schedule remains the same alternating structure but the hours and space are reserved to work on your project.
  • Week 46 is the final presentation of your project.

Short Bi-weekly workshop description

Introduction 1 (2h)

This workshop is all about resistance and conductivity. You will explore what materials can conduct electricity, are insulators or something in between.

Workshop 1 (4h)

Using paper and textiles to create circuits. Light LEDs, create a pop-up book etc. etc. You will also need the knowledge acquired during the first workshop.

Workshop 2 (4h)

How can you give your project a sense of the outside world. You will find ways to craft your own touch sensors using paper, textile and possibly other materials. You will also need the knowledge acquired during the first workshop.

Workshop 3 (4h)

Besides sensing the world, letting the world know how you feel is equally important. These 4 hours are for finding ways letting your projects actuate. Have a look at sound but perhaps motion as well.

Inspiration