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  • ...The Rift S was discontinued in 2020, being replaced by the Oculus Quest + Oculus Link Cable for PC VR.<br> ...ww.theverge.com/2016/3/4/11159700/oculus-rift-mac-support-apple The Oculus Rift is currently not compatible with any Mac system].<br>
    3 KB (521 words) - 11:49, 17 February 2021
  • ...sed for virtual reality gaming, simulations and spatial design. The Oculus Rift went through several prototypes such as the [https://en.wikipedia.org/wiki/ ...ww.theverge.com/2016/3/4/11159700/oculus-rift-mac-support-apple The Oculus Rift is currently not compatible with any Mac system].<br>
    3 KB (501 words) - 10:25, 21 November 2022
  • == Oculus Rift DK2 & Unity 5.x Version Compatibility == ...scussion/32457/oculus-1-3-requires-unity-5-3-4p1-new-ovrplugin-for-unity-5 Oculus forums].
    1 KB (167 words) - 14:00, 21 November 2022
  • == Oculus Rift DK2 & Unity 5.x Version Compatibility == ...ve the [https://en.wikipedia.org/wiki/Oculus_Rift#Development_Kit_2 Oculus Rift Development Kit 2] available for use.
    1 KB (171 words) - 13:59, 21 November 2022
  • ...ve the [https://en.wikipedia.org/wiki/Oculus_Rift#Development_Kit_2 Oculus Rift Development Kit 2] available for use.<br> The DK2 has been replaced by the consumer version of the Oculus Rift in early 2016, but the DK2 is still supported by Unity and Unreal game engi
    1 KB (169 words) - 13:50, 21 November 2022

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  • == Oculus Rift DK2 & Unity 5.x Version Compatibility == ...scussion/32457/oculus-1-3-requires-unity-5-3-4p1-new-ovrplugin-for-unity-5 Oculus forums].
    1 KB (167 words) - 14:00, 21 November 2022
  • == Oculus Rift DK2 & Unity 5.x Version Compatibility == ...ve the [https://en.wikipedia.org/wiki/Oculus_Rift#Development_Kit_2 Oculus Rift Development Kit 2] available for use.
    1 KB (171 words) - 13:59, 21 November 2022
  • ...The Rift S was discontinued in 2020, being replaced by the Oculus Quest + Oculus Link Cable for PC VR.<br> ...ww.theverge.com/2016/3/4/11159700/oculus-rift-mac-support-apple The Oculus Rift is currently not compatible with any Mac system].<br>
    3 KB (521 words) - 11:49, 17 February 2021
  • ...sed for virtual reality gaming, simulations and spatial design. The Oculus Rift went through several prototypes such as the [https://en.wikipedia.org/wiki/ ...ww.theverge.com/2016/3/4/11159700/oculus-rift-mac-support-apple The Oculus Rift is currently not compatible with any Mac system].<br>
    3 KB (501 words) - 10:25, 21 November 2022
  • ...ve the [https://en.wikipedia.org/wiki/Oculus_Rift#Development_Kit_2 Oculus Rift Development Kit 2] available for use.<br> The DK2 has been replaced by the consumer version of the Oculus Rift in early 2016, but the DK2 is still supported by Unity and Unreal game engi
    1 KB (169 words) - 13:50, 21 November 2022
  • "The Samsung GearVR is a virtual reality headset developed by Samsung & Oculus that runs off a Samsung smartphone. ...arVR and the Oculus Rift? Basically GearVR runs on a smartphone and Oculus Rift runs on a (powerful) PC.<br>More info explained here: (notable points GearV
    2 KB (314 words) - 10:23, 29 November 2022
  • |<onlyinclude>[[About Oculus Quest | '''Oculus Quest''']]<includeonly><br></includeonly></onlyinclude> |[[File:oculusquest.JPG | 200px|link=About Oculus Quest]]
    5 KB (624 words) - 22:31, 23 October 2022
  • ...teractivity and do you want to create things for input devices like Oculus Rift and Makey Makey ? Then you must get yourself acquainted with the Unreal Gam
    775 bytes (126 words) - 10:30, 22 November 2022
  • ...shoot 360°. Ultimately it would be great to use this video for our Oculus Rift. ...Once we manage that, we will be able to create immersive video for oculus rift, or miniworlds.
    4 KB (711 words) - 12:56, 20 January 2023
  • ...Engine development platforms. It is also compatible with Hololens, Oculus Rift, Gear VR, most smartphones and tablets. Vuforia makes its SDK (Software Dev
    944 bytes (140 words) - 13:35, 21 November 2022
  • ...are of the following system requirements : (Windows only; neither Vive nor Oculus are presently compatible with Apple). There is Compatibility Checker will c ==Vive HTC versus Oculus==
    5 KB (816 words) - 10:24, 29 November 2022
  • * [[About Oculus Rift | About the Oculus Rift]] * [[About Oculus Quest]]
    9 KB (1,076 words) - 10:25, 20 March 2024
  • ...ment with, including versions of the HTC Vive, Microsoft Hololens , Oculus Rift, Quest and Go. We have a dedicated VR space in WH.02.104.1 (HTC Vive) that
    3 KB (446 words) - 11:49, 18 November 2022