Difference between revisions of "Research/Energy Harvesting Inventarisation"

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==energy harvesting games==
 
==energy harvesting games==
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Games are showing principles and inviting mainly children to play and gain experience.<BR>
 
Solly, Studio Roes, DDW2014 [http://www.studioroes.nl/hetsollysysteem/]<BR>
 
Solly, Studio Roes, DDW2014 [http://www.studioroes.nl/hetsollysysteem/]<BR>
 
EnergyBugs: energy harvesting wearables for children: [http://dl.acm.org/citation.cfm?id=2557225]<BR>
 
EnergyBugs: energy harvesting wearables for children: [http://dl.acm.org/citation.cfm?id=2557225]<BR>
Paper generators, working with Teflon, Ivan Poupyrev and others. 2013 [http://www.disneyresearch.com/project/paper-generators/] <BR>
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Paper generators, nano-energy, working with Teflon, Ivan Poupyrev and others. 2013 [http://www.disneyresearch.com/project/paper-generators/] <BR>
  
 
==product design projects==
 
==product design projects==

Revision as of 13:25, 2 July 2015

This page offers a brief overview of design projects which are using energy harvesting principles.

art projects

These projects don't have the goal to be commercially exploitable. The projects are artistic research. The project can be esthetically pleasing, it can be humorous, it could be criticizing.
Getting energy from transmission of other cell phones [1]
Getting energy from heat oulets or busses [2]
Getting energy from metro's in tubes [3]

product design- existing commercial products

These are products meant to be used. They are tested, they even have a "design" aspect. This in contrast with totally technical looking products of eg conrad.
Ljusa, Solvind, Solarvet, IKEA

energy harvesting games

Games are showing principles and inviting mainly children to play and gain experience.
Solly, Studio Roes, DDW2014 [4]
EnergyBugs: energy harvesting wearables for children: [5]
Paper generators, nano-energy, working with Teflon, Ivan Poupyrev and others. 2013 [6]

product design projects

These are projects, start-ups from designers. They can have a goal to make the world a better place to live in.
Knightlight, a light in the dark for children,
Soccket: A Soccer ball which charges itself while playing, [7]
Little Sun, Light for Africa: [8]

fashion projects

In this category we find design for garments that have the claim or are developing and studying the possibility of charging cell phones.


city design projects

These projects are using bigger spaces inside cities like roads or pathways to generate energy. The solar panels that can be seen on rooftops or on the roof of the newly built Central Railway Station in Rotterdam show that the solar panels can be used absolutely functional (rooftops of ordinary housings) or in innovative architecture (Railway station). Solar Bike Roads:
[9]
[10]
[11]

interior design projects

Using movement to generate energy. It could also be air streams, heat.
Dancefloor 1: [12]
Dancefloor 2: [13]

Energy harvesting Kits

These kits are shwoing principles for children and can be compared to the energy harvesting games. The kit lacks any game aspect and is meant for demonstration and experiment.
[14]
6 in 1 Educational Solar Kit
[15]
[16]
Velleman kit EDU 02 [17]
SOLAR GENERATION KOSMOS [18]

wdka student projects

City Square, Otske Pennin