Difference between revisions of "Repair and Broken World Thinking"

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== W1 Day 5 / 25.01 ==
 
== W1 Day 5 / 25.01 ==
  
== W1 Day 6 / 28.01 ==
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The world’s key problems won’t be fixed by simply adding 3D printing,opensource and the Arduino.
 +
But how to add them...seriously
  
== W1 Day 7 / 29.01 ==
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== W2 Day 6 / 28.01 ==
  
== W1 Day 8 / 30.01 ==
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09:00 am Greet and meet caffeine<br>
 +
Tools for anything crashcourse
 +
 
 +
== W2 Day 7 / 29.01 ==
 +
 
 +
Look into and discuss  practices of improvised solutions in contexts of limited resources  Rikimbili in Cuba (the documentation work of Ernesto Oroza), Gambiara in Brazil ( the practice and writing of Felipe Fonseca), Jugaad in India, Halletmek in Turkey and the practice of repair Kintsugi in Japan
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 +
== W2 Day 8 / 30.01 ==
  
 
working on the assignment
 
working on the assignment
  
== W1 Day 9 / 31.01 ==
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== W2 Day 9 / 31.01 ==
  
 
working on the assignment
 
working on the assignment
  
== W1 Day 10 / 01.02 ==
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== W2 Day 10 / 01.02 ==
  
 
Brunch and presentations
 
Brunch and presentations
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=Assignments=
 
=Assignments=
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 +
== An ..... a day keeps the doctor away ==
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Individual exercise<br>
 +
Every day, I will ask you to make a specific object for a maximum of one hour.
 +
This daily exercise aims to train each of you in the practices of reuse, re-purpose and improvisation.
 +
 +
== The never ending life of things ==
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Group exercise (maximum 3 people per group) <br>
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 +
  
  
 
=Usefulness=
 
=Usefulness=
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 +
[http://stoney.sb.org/eno/oblique.html Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a card-based method for promoting creativity jointly created by Brian Eno and Peter Schmidt, first published in 1975. ]

Revision as of 09:12, 20 January 2019

Plan

W1 Day 1 / 21.01

09:00 am Meet and greet
Introducion
Disnovation, innovation, improvisation
11:00 am An......a day keeps the doctor away

W1 Day 2 / 22.01

09:00 am Meet and greet
Broken world thinking / Steven Jackson. Science historian Simon Werrett about Thrifty Science, which discusses historical practices of repair and reuse.
collective listening and reading

W1 Day 3 / 23.01

09:00 am Meet and greet

Guest: Joanna van der Zanden
Joanna van der Zanden works as an independent curator with a focus on socially engaged arts and design projects and participatory practices. She has gained a lot of experience in cultural formats where the public at large gets involved in the process of research, questioning and/or making. It is her view that contemporary cultural institutions should – at the best – function as catalysts to stimulate critical and creative thinking and making. Especially in times of paradigm shift, we need to re-educate each other and find new common grounds. Therefore we need open spaces for experimentation and reflection.
worksession: "repair rituals"

W1 Day 4 / 24.01

09:00 am Meet and greet

Critical Making
Guest: Shailoh Phillips---> who is a polymash media artist / researcher / educator.

W1 Day 5 / 25.01

The world’s key problems won’t be fixed by simply adding 3D printing,opensource and the Arduino. But how to add them...seriously

W2 Day 6 / 28.01

09:00 am Greet and meet caffeine
Tools for anything crashcourse

W2 Day 7 / 29.01

Look into and discuss practices of improvised solutions in contexts of limited resources Rikimbili in Cuba (the documentation work of Ernesto Oroza), Gambiara in Brazil ( the practice and writing of Felipe Fonseca), Jugaad in India, Halletmek in Turkey and the practice of repair Kintsugi in Japan

W2 Day 8 / 30.01

working on the assignment

W2 Day 9 / 31.01

working on the assignment

W2 Day 10 / 01.02

Brunch and presentations


Assignments

An ..... a day keeps the doctor away

Individual exercise
Every day, I will ask you to make a specific object for a maximum of one hour. This daily exercise aims to train each of you in the practices of reuse, re-purpose and improvisation.

The never ending life of things

Group exercise (maximum 3 people per group)



Usefulness

Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a card-based method for promoting creativity jointly created by Brian Eno and Peter Schmidt, first published in 1975.