Difference between revisions of "Station skill: Generative Drawing Tools in Touchdesigner"

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[[File:Generative drawing tools.jpg|thumb]]
 
[[File:Generative drawing tools.jpg|thumb]]
  
Tutor(s)
 
Vincent Boon
 
 
Description
 
 
Introduction to node-based visual programming in Touchdesigner. Touchdesigner is a diverse programming tool that lets you process a wide array of different kinds of data. Allowing you to create links between different software and hardware in a fairly easy way.
 
Introduction to node-based visual programming in Touchdesigner. Touchdesigner is a diverse programming tool that lets you process a wide array of different kinds of data. Allowing you to create links between different software and hardware in a fairly easy way.
  
 
In this station skill, you will learn a basic setup in Touchdesigner to create your own “drawing tools” and experiment with self-made animated brushes to create glitchy psychedelic drawings. This workshop will focus on basic channel and texture operations to get started and experiment with this awesome tool.  
 
In this station skill, you will learn a basic setup in Touchdesigner to create your own “drawing tools” and experiment with self-made animated brushes to create glitchy psychedelic drawings. This workshop will focus on basic channel and texture operations to get started and experiment with this awesome tool.  
  
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=Workshop I=
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In Workshop I, participants will learn how to manipulate channels and textures, including referencing and renaming channels, merging channels, and arranging channels to create basic feedback networks. They will also explore how to use mouse input channels with the panel Chop and switch between channels.
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==Elements==
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=Workshop II=
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In Workshop II, participants will build on the skills they learned in Workshop I to experiment with feedback networks and various TOPs (Texture Operators). They will learn how to reset parameters and create basic logic using the keyboard, as well as create toggles and use switches. By the end of the workshop, participants will have a strong foundation in using Touchdesigner to create generative art using feedback networks and various TOPs.
  
Basic interface and functions of touchdesigner
 
Introduction to TOPS and CHOPS operators
 
Exporting CHOP Data to drive TOPS
 
Introduction to Feedback loops
 
to draw and animate with code
 
Controlling your visuals/brushes with a mouse and keyboard
 
Exporting images
 
  
In Workshop I, participants will learn how to manipulate channels and textures, including referencing and renaming channels, merging channels, and arranging channels to create basic feedback networks. They will also explore how to use mouse input channels with the panel Chop and switch between channels.
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Sign up for the station skill or make sure to flag "i'm interested" to notify the teacher '''on mywdka'''
  
In Workshop II, participants will build on the skills they learned in Workshop I to experiment with feedback networks and various TOPs (Texture Operators). They will learn how to reset parameters and create basic logic using the keyboard, as well as create toggles and use switches. By the end of the workshop, participants will have a strong foundation in using Touchdesigner to create generative art using feedback networks and various TOPs.
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[[Category:TouchDesigner]]
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[[Category:Station Skills]]

Latest revision as of 12:14, 20 April 2023

Generative drawing tools.jpg

Introduction to node-based visual programming in Touchdesigner. Touchdesigner is a diverse programming tool that lets you process a wide array of different kinds of data. Allowing you to create links between different software and hardware in a fairly easy way.

In this station skill, you will learn a basic setup in Touchdesigner to create your own “drawing tools” and experiment with self-made animated brushes to create glitchy psychedelic drawings. This workshop will focus on basic channel and texture operations to get started and experiment with this awesome tool.

Workshop I

In Workshop I, participants will learn how to manipulate channels and textures, including referencing and renaming channels, merging channels, and arranging channels to create basic feedback networks. They will also explore how to use mouse input channels with the panel Chop and switch between channels.

Elements

Workshop II

In Workshop II, participants will build on the skills they learned in Workshop I to experiment with feedback networks and various TOPs (Texture Operators). They will learn how to reset parameters and create basic logic using the keyboard, as well as create toggles and use switches. By the end of the workshop, participants will have a strong foundation in using Touchdesigner to create generative art using feedback networks and various TOPs.


Sign up for the station skill or make sure to flag "i'm interested" to notify the teacher on mywdka