Case Study 01: Magnetic Dreams / The Walkman
Jump to navigation
Jump to search
The digital realm is an avant-garde to the extent that it is driven by perpetual innovation and perpetual destruction. The built-in obsolescence of digital culture, the endless trashing of last year’s model, the spendthrift throwing away of batteries and mobile phones and monitors and mice . . . and all the heavy metals, all the toxins, sent off to some god-forsaken Chinese recycling village . . . that is the digital avant-garde.
Sean Cubitt interviewed by Simon Mills, Framed, online at <www.framejournal.net/interview/10/ sean-cubitt>